89c99cccce
vkd3d-shader/hlsl: Add constant folding for 'exp2'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:34 +02:00
c16c5caad8
vkd3d-shader/hlsl: Add constant folding for 'fract'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:33 +02:00
c69562128a
vkd3d-shader/hlsl: Correctly fold casts from double.
2023-09-22 11:06:29 +02:00
49bbd98a04
vkd3d-shader/hlsl: Correctly fold casts from float.
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I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
d9c984c11a
vkd3d-shader/hlsl: Add constant folding for the ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:23 +02:00
6d1ba83856
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:22 +02:00
34b1c0fe5d
vkd3d-shader/ir: Validate source parameters.
2023-09-22 11:06:18 +02:00
603170106c
vkd3d-shader/ir: Validate destination parameters.
2023-09-22 11:06:17 +02:00
585e60ad3b
vkd3d-shader/ir: Validate register types.
2023-09-22 11:06:16 +02:00
b09cfbda90
vkd3d-shader/ir: Validate instruction handlers.
2023-09-22 11:06:15 +02:00
c052cd8998
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
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For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
cf871d2cb2
vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
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So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
531c41306d
vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors.
2023-09-22 11:06:11 +02:00
78220ed07e
vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors.
2023-09-22 11:06:10 +02:00
a2fb9588c7
vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.
2023-09-22 11:06:09 +02:00
d1cb6b41b1
vkd3d-shader/d3dbc: Skip DCL semantic tokens properly.
2023-09-22 11:06:08 +02:00
9487cc6ab5
vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params().
2023-09-22 11:06:06 +02:00
5220125c9f
vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP.
2023-09-22 11:06:05 +02:00
05af25eecb
vkd3d-shader: Rename shader_instruction_init().
2023-09-22 11:06:05 +02:00
90d4529f27
Release 1.9.
2023-09-21 19:16:32 +02:00
9417c7cfb7
vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
2023-09-21 19:16:31 +02:00
1615e5a76b
vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name.
2023-09-21 19:16:29 +02:00
fd120d8f2d
vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
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It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.
That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.
The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
f796d8668e
vkd3d-shader: Export vkd3d_shader_build_varying_map.
2023-09-19 21:30:35 +02:00
da89da2bf3
vkd3d-shader: Hide support for DXIL sources.
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Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00