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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/asm: Tweak TEXCOORD declaration name.
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2023-09-13 23:11:16 +02:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Disallow 1D sampler types when writing sampler declaration.
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2023-09-13 23:11:14 +02:00 |
dxbc.c
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vkd3d-shader: Add a separate field for the target location of a signature element.
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2023-08-03 21:20:39 +09:00 |
dxil.c
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vkd3d-shader: Hide support for DXIL sources.
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2023-09-18 21:04:19 +02:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Lower matrix swizzles.
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2023-09-13 23:10:38 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Use type width in fold_rcp().
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2023-08-14 18:38:21 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Remove HLSL_OP3_LERP.
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2023-09-14 20:28:54 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.
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2023-09-14 20:28:55 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
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2023-05-22 22:03:26 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
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2023-09-13 23:11:11 +02:00 |
ir.c
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vkd3d-shader/dxil: Implement the DXIL CALL instruction.
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2023-08-30 22:48:48 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
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2023-09-04 20:25:33 +02:00 |
tpf.c
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vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
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2023-09-07 19:15:25 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Hide support for DXIL sources.
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2023-09-18 21:04:19 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/dxil: Implement the DXIL CALL instruction.
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2023-08-30 22:48:48 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
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2023-06-27 22:33:41 +02:00 |