Józef Kucia
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f5ecb635fe
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libs/vkd3d: Ignore blending parameters when blending is disabled.
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2016-10-12 11:46:57 +02:00 |
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Józef Kucia
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f503954a77
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libs/vkd3d: Ignore draw calls when pipeline state is not set.
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2016-10-11 13:43:04 +02:00 |
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Józef Kucia
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a1082ec954
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libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
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2016-10-11 13:43:04 +02:00 |
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Henri Verbeet
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4a558d5a4a
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libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
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2016-10-10 17:26:46 +02:00 |
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Henri Verbeet
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5c9ea3ede3
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libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
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2016-10-10 17:26:38 +02:00 |
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Henri Verbeet
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a0ccb1c581
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libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
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2016-10-10 17:26:13 +02:00 |
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Henri Verbeet
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74fe2ec411
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libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
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2016-10-10 17:26:03 +02:00 |
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Henri Verbeet
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7add62e552
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libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
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2016-10-10 17:25:55 +02:00 |
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Henri Verbeet
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ce509dc70e
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libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
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2016-10-10 17:25:40 +02:00 |
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Henri Verbeet
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d24982c5f1
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libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
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2016-10-10 17:25:36 +02:00 |
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Henri Verbeet
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3ba5fd949b
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libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
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2016-10-10 17:25:31 +02:00 |
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Józef Kucia
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ed033b40d0
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libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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a22b594c0a
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libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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59d466af2d
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libs/vkd3d: Use PRIx64 to print 64-bit integers.
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2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
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4153810c00
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libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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99efb9abe3
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libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
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2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
ab883caaff
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libs/vkd3d: Introduce vkd3d_format.
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2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
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libs/vkd3d: Implement d3d12_command_queue_Signal().
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2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
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libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
|
2f76260857
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libs/vkd3d: Create fence worker thread per device.
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2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
858e0c79f1
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include: Add public header for libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c7d123b122
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libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
0c1432e671
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libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
ef6a3d78a2
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libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
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2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
544c2668ca
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libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
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2016-10-07 13:26:39 +02:00 |
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