632 Commits

Author SHA1 Message Date
Zebediah Figura
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
Henri Verbeet
166dc24b2f vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. 2024-03-19 22:58:53 +01:00
Henri Verbeet
2431357fd6 vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of
vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes
vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also
makes it inconvenient to use the debug macros in vkd3d_common.h.
2024-03-19 22:58:51 +01:00
Nikolay Sivov
13227f3852 vkd3d-shader: Add an option to enable child effects compilation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
Giovanni Mascellani
75bc68962d vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum. 2024-03-11 22:08:55 +01:00
Evan Tang
4553b2a0dc vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Giovanni Mascellani
9ac842b36b vkd3d-shader/ir: Compute the loops in the control flow graph. 2024-03-07 23:08:32 +01:00
Giovanni Mascellani
9aa86901e3 vkd3d-shader/d3d-asm: Support emitting the shader signature. 2024-03-07 23:08:24 +01:00
Henri Verbeet
f866fb95ad Release 1.11. 2024-03-05 20:39:45 +01:00
Henri Verbeet
22d5e24bad vkd3d-shader: Update the chained structure list for vkd3d_shader_compile(). 2024-03-05 20:39:45 +01:00
Henri Verbeet
f80ae7aef1 vkd3d-shader: Document the newly supported transformations for d3dbc and HLSL sources. 2024-03-05 20:39:45 +01:00
Henri Verbeet
0885bf3082 vkd3d-utils: Restore the \since 1.11 command on D3DReflect().
This was effectively dropped by 8c6f5b847ba112301693eda38a1ce30b282ec555.
2024-03-05 20:39:40 +01:00
Zebediah Figura
9177df883e vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. 2024-03-04 22:34:46 +01:00
Henri Verbeet
6acca1f85e vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags. 2024-03-04 22:34:24 +01:00
Henri Verbeet
0914561f85 vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
Like we did before commit 6d4782ed7f7e06cff31313c3170ea5e6bc281254. That
commit somehow managed to change the "desc" field from
D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1, but that breaks the ABI.
2024-02-26 23:04:05 +01:00
Henri Verbeet
4735ff48d1 tests: Disable buffering of stdout.
Both to avoid it getting lost in case of crashes, and to properly interleave
test output and debug output in the log files.
2024-02-15 23:29:52 +01:00
Conor McCarthy
6d4782ed7f vkd3d: Implement ID3D12Resource2. 2024-02-15 23:29:33 +01:00
Henri Verbeet
532e902a56 vkd3d-common: Get rid of InterlockedDecrement(). 2024-02-06 23:07:36 +01:00
Henri Verbeet
c64921e79b vkd3d-common: Get rid of InterlockedIncrement(). 2024-02-06 23:07:36 +01:00
Jacek Caban
2ae9f18a3a vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00
Henri Verbeet
8c6f5b847b vkd3d-utils: Implement D3DDisassemble().
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Giovanni Mascellani
5ec1825eb3 include/vkd3d-shader: Generate swizzles without a function call.
So they can be used when a constant expression is expected, for instance
on case labels.
2024-01-29 22:33:31 +01:00
Conor McCarthy
6446b6ea21 vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64. 2024-01-24 22:38:09 +01:00
Zebediah Figura
0f46e7bbad tests: Test signature reflection via D3DReflect().
Ported from Wine.
2024-01-24 22:37:53 +01:00