Zebediah Figura
718c79b823
vkd3d-shader/hlsl: Parse the numthreads attribute.
2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3
vkd3d-shader/hlsl: Parse function attributes.
2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb
vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl().
2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6
vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
...
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
520c7457a9
vkd3d-shader/sm4: Use a flat array to store destination types.
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This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b
vkd3d-shader/sm4: Use a flat array to store source types.
2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509
vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd
vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04
vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
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We would like to generate SPIR-V for input formats other than DXBC.
The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.
I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
c416627e64
vkd3d-shader/hlsl: Propagate copies for resource store instructions.
2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa
vkd3d-shader/hlsl: Write SM4 UAV store instructions.
2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047
vkd3d-shader/hlsl: Parse UAV stores.
2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e
vkd3d-shader/hlsl: Implement typed UAV loads.
2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a
vkd3d-shader/hlsl: Write SM4 UAV declarations.
2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10
vkd3d-shader/hlsl: Allocate UAVs.
2022-10-31 22:07:40 +01:00
Francisco Casas
5af7316a12
vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types.
2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1
vkd3d-shader/hlsl: Support implicit casts between component-wise equal types.
2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648
vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts.
2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995
vkd3d-shader/hlsl: Handle complex types in add_cast().
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This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73
vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".
2022-10-25 21:25:49 +02:00
Zebediah Figura
0ef04659c7
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c
vkd3d-shader/hlsl: Parse texture index expressions.
2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063
vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
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Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00
Giovanni Mascellani
0a07ac6f88
vkd3d-shader/hlsl: Lower float modulus.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7
vkd3d-shader/hlsl: Lower int modulus.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:15 +02:00