Henri Verbeet
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68dd93b7e8
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vkd3d-shader/msl: Implement VSIR_OP_SIN.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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3794411d95
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vkd3d-shader/msl: Implement VSIR_OP_COS.
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2025-09-29 12:51:08 +02:00 |
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Giovanni Mascellani
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acccbc483e
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tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
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2025-09-29 12:49:31 +02:00 |
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Giovanni Mascellani
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1acd6188f3
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tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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2025-09-29 12:48:33 +02:00 |
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Giovanni Mascellani
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05d6b045bd
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tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
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2025-09-29 12:46:27 +02:00 |
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Giovanni Mascellani
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463df8e1ea
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tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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2025-09-29 12:44:53 +02:00 |
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Giovanni Mascellani
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fdf196ce13
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tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
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2025-09-29 12:41:04 +02:00 |
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Giovanni Mascellani
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87435aca8a
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tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
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2025-09-29 12:39:48 +02:00 |
|
Francisco Casas
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9fab94c58e
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_materialise_phi_ssas_to_temps().
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2025-09-29 12:33:18 +02:00 |
|
Francisco Casas
|
3975210366
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in vsir_program_lower_switch_to_selection_ladder().
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2025-09-29 12:31:41 +02:00 |
|
Francisco Casas
|
27dffc9f4e
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct cf_flattener.
|
2025-09-29 12:30:22 +02:00 |
|
Francisco Casas
|
ebb180c2a8
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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct vsir_cfg_emit_target.
|
2025-09-29 12:12:45 +02:00 |
|
Francisco Casas
|
e935e06e23
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vkd3d-shader/ir: Introduce shader_instruction_array_append().
|
2025-09-29 11:58:59 +02:00 |
|
Francisco Casas
|
b7a36fef6a
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vkd3d-shader/ir: Use iterators in struct vsir_block.
|
2025-09-29 11:53:23 +02:00 |
|
Henri Verbeet
|
390e31a2dd
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_query_sample_count().
|
2025-09-23 09:40:26 +02:00 |
|
Henri Verbeet
|
a2e5ada610
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_resinfo().
|
2025-09-23 09:40:26 +02:00 |
|
Henri Verbeet
|
e641f8b95c
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bufinfo().
|
2025-09-23 09:40:26 +02:00 |
|
Henri Verbeet
|
47559027a5
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_uav_counter_instruction().
|
2025-09-23 09:40:26 +02:00 |
|
Henri Verbeet
|
52e6f98610
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_store_tgsm().
|
2025-09-23 09:40:26 +02:00 |
|
Henri Verbeet
|
cb8c851bec
|
vkd3d-shader/hlsl: Remove a hlsl_type_is_integer() prototype.
One should be plenty.
|
2025-09-22 11:37:54 +02:00 |
|
Henri Verbeet
|
3e47752c95
|
vkd3d-shader/hlsl: Fold "x < 0" to false for unsigned x.
|
2025-09-22 11:36:39 +02:00 |
|
Henri Verbeet
|
609fb32f53
|
vkd3d-shader/spirv: Explicitly ignore HLSL compilation options.
|
2025-09-22 11:36:04 +02:00 |
|
Henri Verbeet
|
cdbe712bc3
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_ld_tgsm().
|
2025-09-22 11:35:09 +02:00 |
|
Henri Verbeet
|
eb124d3ac9
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_lod().
|
2025-09-22 11:35:09 +02:00 |
|
Henri Verbeet
|
24ec724d81
|
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_float_comparison_instruction().
|
2025-09-22 11:35:09 +02:00 |
|