vkd3d-shader/hlsl: Remove a hlsl_type_is_integer() prototype.

One should be plenty.
This commit is contained in:
Henri Verbeet
2025-09-10 16:48:53 +02:00
parent 3e47752c95
commit cb8c851bec
Notes: Henri Verbeet 2025-09-22 11:47:41 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1748

View File

@@ -1799,7 +1799,6 @@ bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type);
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
bool hlsl_type_is_integer(const struct hlsl_type *type);
bool hlsl_type_is_minimum_precision(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
bool hlsl_type_is_shader(const struct hlsl_type *type);