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vkd3d-shader/hlsl: Remove a hlsl_type_is_integer() prototype.
One should be plenty.
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Henri Verbeet
2025-09-22 11:47:41 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1748
@@ -1799,7 +1799,6 @@ bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type);
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unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
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unsigned int hlsl_type_major_size(const struct hlsl_type *type);
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unsigned int hlsl_type_element_count(const struct hlsl_type *type);
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bool hlsl_type_is_integer(const struct hlsl_type *type);
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bool hlsl_type_is_minimum_precision(const struct hlsl_type *type);
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bool hlsl_type_is_resource(const struct hlsl_type *type);
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bool hlsl_type_is_shader(const struct hlsl_type *type);
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