vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_uav_counter_instruction().

This commit is contained in:
Henri Verbeet
2025-09-22 13:17:31 +02:00
parent 52e6f98610
commit 47559027a5
Notes: Henri Verbeet 2025-09-23 09:46:35 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1752

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@@ -9675,7 +9675,7 @@ static void spirv_compiler_emit_uav_counter_instruction(struct spirv_compiler *c
counter_id = resource_symbol->info.resource.uav_counter_id;
VKD3D_ASSERT(counter_id);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
if (resource_symbol->info.resource.uav_counter_array)
{