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vkd3d-shader/hlsl: Fold "x < 0" to false for unsigned x.
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Notes:
Henri Verbeet
2025-09-22 11:47:29 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1747
@@ -1649,6 +1649,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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static const struct hlsl_constant_value zero;
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struct hlsl_ir_constant *const_arg = NULL;
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struct hlsl_ir_node *mut_arg = NULL;
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struct hlsl_ir_node *res_node;
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@@ -1711,6 +1712,17 @@ bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *in
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res_node = &const_arg->node;
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break;
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case HLSL_OP2_LESS:
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/* x < 0 -> false, if x is unsigned. */
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if (!hlsl_type_is_unsigned_integer(expr->operands[0].node->data_type)
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|| expr->operands[1].node->type != HLSL_IR_CONSTANT
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|| !hlsl_constant_is_zero(hlsl_ir_constant(expr->operands[1].node)))
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break;
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if (!(res_node = hlsl_new_constant(ctx, instr->data_type, &zero, &instr->loc)))
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break;
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list_add_before(&expr->node.entry, &res_node->entry);
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break;
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default:
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break;
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}
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