vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_query_sample_count().

This commit is contained in:
Henri Verbeet
2025-09-22 13:17:49 +02:00
parent a2e5ada610
commit 390e31a2dd
Notes: Henri Verbeet 2025-09-23 09:46:35 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1752

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@@ -10038,7 +10038,7 @@ static uint32_t spirv_compiler_emit_query_sample_count(struct spirv_compiler *co
vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
spirv_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
}