vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_ld_tgsm().

This commit is contained in:
Henri Verbeet
2025-09-19 13:02:30 +02:00
parent eb124d3ac9
commit cdbe712bc3
Notes: Henri Verbeet 2025-09-22 11:47:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1745

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@@ -9388,7 +9388,7 @@ static void spirv_compiler_emit_ld_tgsm(struct spirv_compiler *compiler,
if (!spirv_compiler_get_register_info(compiler, &resource->reg, &reg_info))
return;
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);