vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_float_comparison_instruction().

This commit is contained in:
Henri Verbeet
2025-09-19 13:02:18 +02:00
parent 8c17fb2798
commit 24ec724d81
Notes: Henri Verbeet 2025-09-22 11:47:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1745

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@@ -8479,7 +8479,7 @@ static void spirv_compiler_emit_float_comparison_instruction(struct spirv_compil
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
type_id = spirv_get_type_id(builder, VSIR_DATA_BOOL, component_count);
result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id);
result_id = spirv_compiler_emit_bool_to_float(compiler, component_count, result_id, false);