Francisco Casas
7b687751cc
vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
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Also rename it to hlsl_replace_node().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:00 +01:00
Francisco Casas
68b9422470
vkd3d-shader/hlsl: Handle additional dimension types for textures.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:33 +01:00
Francisco Casas
f5f9cddda2
vkd3d-shader/hlsl: Fix wrong conditional in compare_param_hlsl_types().
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:25 +01:00
Francisco Casas
6de080088a
vkd3d-shader/hlsl: Implement texture gather methods.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:26 +01:00
Francisco Casas
2570967aab
vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:20 +01:00
Zebediah Figura
62bcdcda76
vkd3d-shader/hlsl: Handle objects in copy propagation.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:36 +01:00
Matteo Bruni
5e14b843ea
vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().
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Spotted by Giovanni Mascellani.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:34 +01:00
Giovanni Mascellani
2d619f3d52
vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
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They are replaced with HLSL_OP2_LESS and HLSL_OP2_GEQUAL after swapping
the parameters.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
0e45838370
vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
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If a float expression is pre/post decremented and an unsigned one is
used to execute it, the unsigned one is first negated (becoming 2^32-1)
and then casted to float (becoming 2^32), which leads to an incorrect
result.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:56 +01:00
Zebediah Figura
3ad8609247
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:49 +01:00
Zebediah Figura
943bd2fede
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Giovanni Mascellani
5c1c9cba7a
vkd3d-shader/hlsl: Introduce a copy propagation pass.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:09 +01:00
Francisco Casas
3dad54845e
vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:24:56 +01:00
Joshua Ashton
a55c51a2b7
vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 21:39:29 +01:00
Giovanni Mascellani
427dbf4062
vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:52 +01:00
Zebediah Figura
d76d777876
vkd3d-shader/hlsl: Parse the Sample() method.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:30 +01:00
Zebediah Figura
182707f168
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
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This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450
vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:47 +01:00
Giovanni Mascellani
ced3b9a31c
vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:14 +01:00
Zebediah Figura
cd2df526e1
vkd3d-shader/hlsl: Parse the Load() method.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:33 +02:00
Zebediah Figura
aafe776401
vkd3d-shader/hlsl: Handle texture types in hlsl_type_to_string().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:30 +02:00
Zebediah Figura
a56c294abe
vkd3d-shader/hlsl: Parse explicitly typed texture types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:28 +02:00
Zebediah Figura
fcb03a9947
vkd3d-shader/hlsl: Parse texture types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:23 +02:00
Zebediah Figura
12acfd9724
vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 21:09:12 +02:00
Zebediah Figura
a1f938e8e4
vkd3d-shader/hlsl: Pass the original name string to hlsl_new_type().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:39 +02:00