Zebediah Figura
39bbac3cca
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant().
2023-05-09 21:50:36 +02:00
Zebediah Figura
b991f98e2f
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle().
2023-05-09 21:50:35 +02:00
Zebediah Figura
306ae40696
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index().
2023-05-09 21:50:34 +02:00
Zebediah Figura
29a2b87f54
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store().
2023-05-09 21:50:33 +02:00
Zebediah Figura
145a2dfd2d
vkd3d-shader/hlsl: Return bool from hlsl_new_store_component().
2023-05-09 21:50:31 +02:00
Francisco Casas
fd38c58112
vkd3d-shader/hlsl: Introduce hlsl_calloc().
...
This is just a wrapper of vkd3d_calloc(), that has the advantage of
checking for multiplication overflow.
2023-05-08 20:24:15 +02:00
Francisco Casas
3e9a9c5051
vkd3d-shader/hlsl: Track objects sampling dimension.
2023-05-08 20:24:15 +02:00
Francisco Casas
4dba38e6c8
vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
2023-05-08 20:24:14 +02:00
Francisco Casas
69ff249ef4
vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
...
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Francisco Casas
4aaf6b8895
vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
...
This patch makes index expressions on resources hlsl_ir_index nodes
instead of hlsl_ir_resource_load nodes, because it is not known if they
will be used later as the lhs of an hlsl_ir_resource_store.
For now, the only benefit is consistency.
2023-05-03 21:11:56 +02:00
Zebediah Figura
6de904b448
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_store().
2023-05-02 20:46:03 +02:00
Zebediah Figura
3cc18f1e9f
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load().
2023-05-02 20:46:02 +02:00
Zebediah Figura
8485b2ee95
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_loop().
2023-05-02 20:46:00 +02:00
Zebediah Figura
3ca9656e84
vkd3d-shader/hlsl: Pass an hlsl_block pointer to hlsl_new_loop().
2023-05-02 20:45:59 +02:00
Zebediah Figura
0a44e6043e
vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
2023-05-01 22:18:33 +02:00
Francisco Casas
b589c2b32d
vkd3d-shader/hlsl: Move get_array_size() and get_array_type() to hlsl.c.
2023-05-01 22:18:19 +02:00
Nikolay Sivov
4b3707aeb4
vkd3d-shader/hlsl: Partially implement trunc().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Nikolay Sivov
af4bb03795
vkd3d-shader/hlsl: Implement SampleBias() method.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Zebediah Figura
39a03cfd22
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().
2023-04-20 22:54:12 +02:00
Zebediah Figura
e5ec431784
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump().
2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().
2023-04-20 22:54:09 +02:00
Nikolay Sivov
dfe923ea1d
vkd3d-shader: Consistently pass location structure by pointer.
2023-04-19 20:45:31 +02:00
Zebediah Figura
7ee66351c8
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21
vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
2023-04-18 21:59:45 +02:00
Zebediah Figura
5a3fe1609b
vkd3d-shader/hlsl: Initialize the block in clone_block().
2023-04-18 21:59:44 +02:00