294 Commits

Author SHA1 Message Date
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
0cf39f3c63 vkd3d-shader/hlsl: Emit a hlsl_fixme() if multiple valid entry point definitions are given. 2023-02-13 22:16:49 +01:00
Zebediah Figura
bb41c3b5fe vkd3d-shader/hlsl: Skip functions that don't have a body when looking for the entry point. 2023-02-13 22:16:48 +01:00
Zebediah Figura
4c46075d86 vkd3d-shader/hlsl: Use the original hlsl_ir_function_decl struct rather than allocating a new one for each definition.
We need to make sure every invocation points to the same hlsl_ir_function_decl
and the same parameters.

This fixes some invalid memory accesses.
2023-02-07 22:15:06 +01:00
Zebediah Figura
25d49b518d vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
Prevent them from being ever looked up.

Our naming scheme for synthetic variables already effectively prevents this, but
this is better for clarity. We also will need to be able to move some named
variables into a dummy scope to account for complexities around function
definition and declarations.
2023-02-07 22:15:06 +01:00
Zebediah Figura
8755a92196 vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper. 2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589 vkd3d-shader/hlsl: Store function parameters in an array. 2023-02-07 22:15:06 +01:00
Nikolay Sivov
06f300ec59 vkd3d-shader/hlsl: Support dot() for SM1. 2023-02-02 20:51:12 +01:00
Francisco Casas
f33ca836d7 vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar. 2023-01-26 21:52:18 +01:00
Francisco Casas
404a2d6a3d vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
Reinterpret min16float, min10float, min16int, min12int, and min16uint
as their regular counterparts: float, float, int, int, uint,
respectively.

A proper implementation would require adding minimum precision
indicators to all the dxbc-tpf instructions that use these types.
Consider the output of fxc 10.1 with the following shader:

    uniform int i;

    float4 main() : sv_target
    {
        min16float4 a = {0, 1, 2, i};
        min16int2 b = {4, i};
        min10float3 c = {6.4, 7, i};
        min12int d = 9.4;
        min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, i};

        return mul(e, b) + a + c.xyzx + d;
    }

However, if the graphics driver doesn't have minimum precision support,
it ignores the minimum precision indicators and runs at 32-bit
precision, which is equivalent as working with regular types.
2023-01-25 22:10:23 +01:00
Zebediah Figura
8fd30aa87d vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
Zebediah Figura
521f22e57a vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call. 2023-01-19 19:16:25 +01:00
Zebediah Figura
447463e590 vkd3d-shader/hlsl: Remove the unused "intrinsic" argument from hlsl_add_function(). 2023-01-19 19:16:24 +01:00
Zebediah Figura
61f0d6d151 vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.
We have a different system of generating intrinsics, which makes it easier to
deal with "polymorphic" arithmetic functions.

Defining and storing intrinsics as hlsl_ir_function_decls would also require
more space in memory (and more optimization passes to get rid of the parameter
variables), and doesn't really save us any effort in terms of source code.
2023-01-13 17:32:44 +01:00
Zebediah Figura
b29d3489de vkd3d-shader/hlsl: Generate IR for user-defined function calls. 2023-01-13 17:32:42 +01:00
Francisco Casas
4dbbb8beb4 vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers". 2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8 vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE. 2023-01-11 16:03:43 +01:00
Francisco Casas
6f6ba8aa56 vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails. 2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions. 2022-11-08 20:53:08 +01:00
Zebediah Figura
d6799bd5d3 vkd3d-shader/hlsl: Parse function attributes. 2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl(). 2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6 vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
03f9d16047 vkd3d-shader/hlsl: Parse UAV stores. 2022-10-31 22:07:44 +01:00
Zebediah Figura
0ef04659c7 vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
Zebediah Figura
6b45f290f7 vkd3d-shader/hlsl: Pass a location pointer to init_node().
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00