vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "vkd3d_utils_private.h"
#undef D3D12CreateDevice
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VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
static const char *debug_d3d_blob_part(D3D_BLOB_PART part)
{
switch (part)
{
#define TO_STR(x) case x: return #x
TO_STR(D3D_BLOB_INPUT_SIGNATURE_BLOB);
TO_STR(D3D_BLOB_OUTPUT_SIGNATURE_BLOB);
TO_STR(D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB);
TO_STR(D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB);
TO_STR(D3D_BLOB_ALL_SIGNATURE_BLOB);
TO_STR(D3D_BLOB_DEBUG_INFO);
TO_STR(D3D_BLOB_LEGACY_SHADER);
TO_STR(D3D_BLOB_XNA_PREPASS_SHADER);
TO_STR(D3D_BLOB_XNA_SHADER);
TO_STR(D3D_BLOB_PDB);
TO_STR(D3D_BLOB_PRIVATE_DATA);
TO_STR(D3D_BLOB_ROOT_SIGNATURE);
TO_STR(D3D_BLOB_DEBUG_NAME);
TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER);
TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS);
TO_STR(D3D_BLOB_TEST_COMPILE_PERF);
TO_STR(D3D_BLOB_TEST_COMPILE_REPORT);
#undef TO_STR
default:
return vkd3d_dbg_sprintf("<D3D_BLOB_PART %#x>", part);
}
}
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
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{
FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
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return E_NOTIMPL;
}
HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
REFIID iid, void **device, enum vkd3d_api_version api_version)
{
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
struct vkd3d_instance_create_info instance_create_info;
struct vkd3d_device_create_info device_create_info;
static const char * const instance_extensions[] =
{
VK_KHR_SURFACE_EXTENSION_NAME,
};
static const char * const optional_instance_extensions[] =
{
"VK_KHR_android_surface",
"VK_KHR_wayland_surface",
"VK_KHR_win32_surface",
"VK_KHR_xcb_surface",
"VK_KHR_xlib_surface",
"VK_EXT_metal_surface",
"VK_MVK_macos_surface",
"VK_MVK_ios_surface",
};
static const char * const device_extensions[] =
{
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
struct vkd3d_application_info application_info =
{
.type = VKD3D_STRUCTURE_TYPE_APPLICATION_INFO,
.api_version = api_version,
};
TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p, api_version %#x.\n",
adapter, minimum_feature_level, debugstr_guid(iid), device, api_version);
if (adapter)
FIXME("Ignoring adapter %p.\n", adapter);
memset(&optional_extensions_info, 0, sizeof(optional_extensions_info));
optional_extensions_info.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
optional_extensions_info.next = &application_info;
optional_extensions_info.extensions = optional_instance_extensions;
optional_extensions_info.extension_count = ARRAY_SIZE(optional_instance_extensions);
memset(&instance_create_info, 0, sizeof(instance_create_info));
instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_create_info.next = &optional_extensions_info;
instance_create_info.pfn_signal_event = vkd3d_signal_event;
instance_create_info.wchar_size = sizeof(WCHAR);
instance_create_info.instance_extensions = instance_extensions;
instance_create_info.instance_extension_count = ARRAY_SIZE(instance_extensions);
memset(&device_create_info, 0, sizeof(device_create_info));
device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.next = NULL;
device_create_info.minimum_feature_level = minimum_feature_level;
device_create_info.instance_create_info = &instance_create_info;
device_create_info.device_extensions = device_extensions;
device_create_info.device_extension_count = ARRAY_SIZE(device_extensions);
return vkd3d_create_device(&device_create_info, iid, device);
}
VKD3D_UTILS_API HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
{
return D3D12CreateDeviceVKD3D(adapter, minimum_feature_level, iid, device, VKD3D_API_VERSION_1_0);
}
HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer)
{
TRACE("data %p, data_size %"PRIuPTR", iid %s, deserializer %p.\n",
data, (uintptr_t)data_size, debugstr_guid(iid), deserializer);
return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size,
REFIID iid,void **deserializer)
{
TRACE("data %p, data_size %"PRIuPTR", iid %s, deserializer %p.\n",
data, (uintptr_t)data_size, debugstr_guid(iid), deserializer);
return vkd3d_create_versioned_root_signature_deserializer(data, data_size, iid, deserializer);
}
HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("desc %p, version %#x, blob %p, error_blob %p.\n", desc, version, blob, error_blob);
return vkd3d_serialize_root_signature(desc, version, blob, error_blob);
}
HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
ID3DBlob **blob, ID3DBlob **error_blob)
{
TRACE("desc %p, blob %p, error_blob %p.\n", desc, blob, error_blob);
return vkd3d_serialize_versioned_root_signature(desc, blob, error_blob);
}
static int open_include(const char *filename, bool local, const char *parent_data, void *context,
struct vkd3d_shader_code *code)
{
ID3DInclude *iface = context;
unsigned int size = 0;
if (!iface)
return VKD3D_ERROR;
memset(code, 0, sizeof(*code));
if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
filename, parent_data, &code->code, &size)))
return VKD3D_ERROR;
code->size = size;
return VKD3D_OK;
}
static void close_include(const struct vkd3d_shader_code *code, void *context)
{
ID3DInclude *iface = context;
ID3DInclude_Close(iface, code->code);
}
static enum vkd3d_shader_target_type get_target_for_profile(const char *profile)
{
size_t profile_len, i;
static const char * const d3dbc_profiles[] =
{
"ps.1.",
"ps.2.",
"ps.3.",
"ps_1_",
"ps_2_",
"ps_3_",
"vs.1.",
"vs.2.",
"vs.3.",
"vs_1_",
"vs_2_",
"vs_3_",
"tx_1_",
};
static const char * const fx_profiles[] =
{
"fx_2_0",
"fx_4_0",
"fx_4_1",
"fx_5_0",
};
profile_len = strlen(profile);
for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
{
size_t len = strlen(d3dbc_profiles[i]);
if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
return VKD3D_SHADER_TARGET_D3D_BYTECODE;
}
for (i = 0; i < ARRAY_SIZE(fx_profiles); ++i)
{
if (!strcmp(profile, fx_profiles[i]))
return VKD3D_SHADER_TARGET_FX;
}
return VKD3D_SHADER_TARGET_DXBC_TPF;
}
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
ID3DBlob **messages_blob)
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_hlsl_source_info hlsl_info;
struct vkd3d_shader_compile_option options[4];
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_compile_option *option;
struct vkd3d_shader_code byte_code;
const D3D_SHADER_MACRO *macro;
char *messages;
HRESULT hr;
int ret;
TRACE("data %p, data_size %"PRIuPTR", filename %s, macros %p, include %p, entry_point %s, "
"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
"secondary_data_size %"PRIuPTR", shader_blob %p, messages_blob %p.\n",
data, (uintptr_t)data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
(uintptr_t)secondary_data_size, shader_blob, messages_blob);
if (flags & ~(D3DCOMPILE_DEBUG | D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
FIXME("Ignoring flags %#x.\n", flags);
if (effect_flags)
FIXME("Ignoring effect flags %#x.\n", effect_flags);
if (secondary_flags)
FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
if (messages_blob)
*messages_blob = NULL;
option = &options[0];
option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_10;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
compile_info.source.code = data;
compile_info.source.size = data_size;
compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
compile_info.target_type = get_target_for_profile(profile);
compile_info.options = options;
compile_info.option_count = 1;
compile_info.log_level = VKD3D_SHADER_LOG_INFO;
compile_info.source_name = filename;
preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
preprocess_info.next = &hlsl_info;
preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
preprocess_info.macro_count = 0;
if (macros)
{
for (macro = macros; macro->Name; ++macro)
++preprocess_info.macro_count;
}
preprocess_info.pfn_open_include = open_include;
preprocess_info.pfn_close_include = close_include;
preprocess_info.include_context = include;
hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
hlsl_info.next = NULL;
hlsl_info.profile = profile;
hlsl_info.entry_point = entry_point;
hlsl_info.secondary_code.code = secondary_data;
hlsl_info.secondary_code.size = secondary_data_size;
if (!(flags & D3DCOMPILE_DEBUG))
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
option->value = true;
}
if (flags & (D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR))
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER;
option->value = 0;
if (flags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR)
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR;
if (flags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR)
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR;
}
if (flags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
{
option = &options[compile_info.option_count++];
option->name = VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY;
option->value = VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES;
}
ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
if (messages && messages_blob)
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&byte_code);
return hr;
}
messages = NULL;
}
vkd3d_shader_free_messages(messages);
if (!ret)
{
/* Unlike other effect profiles fx_4_x is using DXBC container. */
if (!strcmp(profile, "fx_4_0") || !strcmp(profile, "fx_4_1"))
{
struct vkd3d_shader_dxbc_section_desc section = { .tag = TAG_FX10, .data = byte_code };
struct vkd3d_shader_code dxbc;
ret = vkd3d_shader_serialize_dxbc(1, &section, &dxbc, NULL);
vkd3d_shader_free_shader_code(&byte_code);
if (ret)
return hresult_from_vkd3d_result(ret);
byte_code = dxbc;
}
if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob)))
{
vkd3d_shader_free_shader_code(&byte_code);
return hr;
}
}
return hresult_from_vkd3d_result(ret);
}
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages)
{
TRACE("data %p, data_size %"PRIuPTR", filename %s, macros %p, include %p, entrypoint %s, "
"profile %s, flags %#x, effect_flags %#x, shader %p, error_messages %p.\n",
data, (uintptr_t)data_size, debugstr_a(filename), macros, include, debugstr_a(entrypoint),
debugstr_a(profile), flags, effect_flags, shader, error_messages);
return D3DCompile2(data, data_size, filename, macros, include, entrypoint, profile, flags,
effect_flags, 0, NULL, 0, shader, error_messages);
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include,
ID3DBlob **preprocessed_blob, ID3DBlob **messages_blob)
{
struct vkd3d_shader_preprocess_info preprocess_info;
struct vkd3d_shader_compile_info compile_info;
struct vkd3d_shader_code preprocessed_code;
const D3D_SHADER_MACRO *macro;
char *messages;
HRESULT hr;
int ret;
static const struct vkd3d_shader_compile_option options[] =
{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
};
TRACE("data %p, size %"PRIuPTR", filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
data, (uintptr_t)size, debugstr_a(filename), macros, include, preprocessed_blob, messages_blob);
if (messages_blob)
*messages_blob = NULL;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = &preprocess_info;
compile_info.source.code = data;
compile_info.source.size = size;
compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
compile_info.options = options;
compile_info.option_count = ARRAY_SIZE(options);
compile_info.log_level = VKD3D_SHADER_LOG_INFO;
compile_info.source_name = filename;
preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
preprocess_info.next = NULL;
preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
preprocess_info.macro_count = 0;
if (macros)
{
for (macro = macros; macro->Name; ++macro)
++preprocess_info.macro_count;
}
preprocess_info.pfn_open_include = open_include;
preprocess_info.pfn_close_include = close_include;
preprocess_info.include_context = include;
ret = vkd3d_shader_preprocess(&compile_info, &preprocessed_code, &messages);
if (messages && messages_blob)
{
if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
{
vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
}
messages = NULL;
}
vkd3d_shader_free_messages(messages);
if (!ret)
{
if (FAILED(hr = vkd3d_blob_create((void *)preprocessed_code.code, preprocessed_code.size, preprocessed_blob)))
{
vkd3d_shader_free_shader_code(&preprocessed_code);
return hr;
}
}
return hresult_from_vkd3d_result(ret);
}
/* Events */
#ifdef _WIN32
HANDLE vkd3d_create_event(void)
{
return CreateEventA(NULL, FALSE, FALSE, NULL);
}
HRESULT vkd3d_signal_event(HANDLE event)
{
SetEvent(event);
return S_OK;
}
unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
return WaitForSingleObject(event, milliseconds);
}
void vkd3d_destroy_event(HANDLE event)
{
CloseHandle(event);
}
#else /* _WIN32 */
#include <pthread.h>
struct vkd3d_event
{
pthread_mutex_t mutex;
pthread_cond_t cond;
BOOL is_signaled;
};
HANDLE vkd3d_create_event(void)
{
struct vkd3d_event *event;
int rc;
TRACE(".\n");
if (!(event = vkd3d_malloc(sizeof(*event))))
return NULL;
if ((rc = pthread_mutex_init(&event->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(event);
return NULL;
}
if ((rc = pthread_cond_init(&event->cond, NULL)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&event->mutex);
vkd3d_free(event);
return NULL;
}
event->is_signaled = false;
TRACE("Created event %p.\n", event);
return event;
}
unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p, milliseconds %u.\n", event, milliseconds);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return VKD3D_WAIT_FAILED;
}
if (impl->is_signaled || !milliseconds)
{
bool is_signaled = impl->is_signaled;
impl->is_signaled = false;
pthread_mutex_unlock(&impl->mutex);
return is_signaled ? VKD3D_WAIT_OBJECT_0 : VKD3D_WAIT_TIMEOUT;
}
if (milliseconds == VKD3D_INFINITE)
{
do
{
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&impl->mutex);
return VKD3D_WAIT_FAILED;
}
} while (!impl->is_signaled);
impl->is_signaled = false;
pthread_mutex_unlock(&impl->mutex);
return VKD3D_WAIT_OBJECT_0;
}
pthread_mutex_unlock(&impl->mutex);
FIXME("Timed wait not implemented yet.\n");
return VKD3D_WAIT_FAILED;
}
HRESULT vkd3d_signal_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return E_FAIL;
}
impl->is_signaled = true;
pthread_cond_signal(&impl->cond);
pthread_mutex_unlock(&impl->mutex);
return S_OK;
}
void vkd3d_destroy_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_destroy(&impl->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
if ((rc = pthread_cond_destroy(&impl->cond)))
ERR("Failed to destroy condition variable, error %d.\n", rc);
vkd3d_free(impl);
}
#endif /* _WIN32 */
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
{
HRESULT hr;
void *data;
TRACE("data_size %"PRIuPTR", blob %p.\n", (uintptr_t)data_size, blob);
if (!blob)
{
WARN("Invalid 'blob' pointer specified.\n");
return D3DERR_INVALIDCALL;
}
if (!(data = vkd3d_calloc(data_size, 1)))
return E_OUTOFMEMORY;
if (FAILED(hr = vkd3d_blob_create(data, data_size, blob)))
{
WARN("Failed to create blob object, hr %s.\n", debugstr_hresult(hr));
vkd3d_free(data);
}
return hr;
}
static bool check_blob_part(uint32_t tag, D3D_BLOB_PART part)
{
bool add = false;
switch (part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN)
add = true;
break;
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_OSGN || tag == TAG_OSG5)
add = true;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5)
add = true;
break;
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
if (tag == TAG_PCSG)
add = true;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (tag == TAG_ISGN || tag == TAG_OSGN || tag == TAG_OSG5 || tag == TAG_PCSG)
add = true;
break;
case D3D_BLOB_DEBUG_INFO:
if (tag == TAG_SDBG)
add = true;
break;
case D3D_BLOB_LEGACY_SHADER:
if (tag == TAG_AON9)
add = true;
break;
case D3D_BLOB_XNA_PREPASS_SHADER:
if (tag == TAG_XNAP)
add = true;
break;
case D3D_BLOB_XNA_SHADER:
if (tag == TAG_XNAS)
add = true;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3d_blob_part(part));
break;
}
TRACE("%s tag %s.\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
static HRESULT get_blob_part(const void *data, SIZE_T data_size,
D3D_BLOB_PART part, unsigned int flags, ID3DBlob **blob)
{
const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size};
struct vkd3d_shader_dxbc_section_desc *sections;
struct vkd3d_shader_dxbc_desc src_dxbc_desc;
struct vkd3d_shader_code dst_dxbc;
unsigned int section_count, i;
HRESULT hr;
int ret;
if (!data || !data_size || flags || !blob)
{
WARN("Invalid arguments: data %p, data_size %"PRIuPTR", flags %#x, blob %p.\n",
data, (uintptr_t)data_size, flags, blob);
return D3DERR_INVALIDCALL;
}
if (part > D3D_BLOB_TEST_COMPILE_PERF
|| (part < D3D_BLOB_TEST_ALTERNATE_SHADER && part > D3D_BLOB_XNA_SHADER))
{
WARN("Invalid D3D_BLOB_PART %s.\n", debug_d3d_blob_part(part));
return D3DERR_INVALIDCALL;
}
if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0)
{
WARN("Failed to parse source data, ret %d.\n", ret);
return D3DERR_INVALIDCALL;
}
if (!(sections = vkd3d_calloc(src_dxbc_desc.section_count, sizeof(*sections))))
{
ERR("Failed to allocate sections memory.\n");
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return E_OUTOFMEMORY;
}
for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i)
{
const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i];
if (check_blob_part(src_section->tag, part))
sections[section_count++] = *src_section;
}
switch (part)
{
case D3D_BLOB_INPUT_SIGNATURE_BLOB:
case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
case D3D_BLOB_DEBUG_INFO:
case D3D_BLOB_LEGACY_SHADER:
case D3D_BLOB_XNA_PREPASS_SHADER:
case D3D_BLOB_XNA_SHADER:
if (section_count != 1)
section_count = 0;
break;
case D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB:
if (section_count != 2)
section_count = 0;
break;
case D3D_BLOB_ALL_SIGNATURE_BLOB:
if (section_count != 3)
section_count = 0;
break;
default:
FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3d_blob_part(part));
break;
}
if (!section_count)
{
WARN("Nothing to write into the blob.\n");
hr = E_FAIL;
goto done;
}
/* Some parts aren't full DXBCs, they contain only the data. */
if (section_count == 1 && (part == D3D_BLOB_DEBUG_INFO || part == D3D_BLOB_LEGACY_SHADER
|| part == D3D_BLOB_XNA_PREPASS_SHADER || part == D3D_BLOB_XNA_SHADER))
{
dst_dxbc = sections[0].data;
}
else if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL) < 0))
{
WARN("Failed to serialise DXBC, ret %d.\n", ret);
hr = hresult_from_vkd3d_result(ret);
goto done;
}
if (FAILED(hr = D3DCreateBlob(dst_dxbc.size, blob)))
WARN("Failed to create blob, hr %s.\n", debugstr_hresult(hr));
else
memcpy(ID3D10Blob_GetBufferPointer(*blob), dst_dxbc.code, dst_dxbc.size);
if (dst_dxbc.code != sections[0].data.code)
vkd3d_shader_free_shader_code(&dst_dxbc);
done:
vkd3d_free(sections);
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return hr;
}
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob)
{
TRACE("data %p, data_size %"PRIuPTR", part %s, flags %#x, blob %p.\n",
data, (uintptr_t)data_size, debug_d3d_blob_part(part), flags, blob);
return get_blob_part(data, data_size, part, flags, blob);
}
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %"PRIuPTR", blob %p.\n", data, (uintptr_t)data_size, blob);
return get_blob_part(data, data_size, D3D_BLOB_DEBUG_INFO, 0, blob);
}
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %"PRIuPTR", blob %p.\n", data, (uintptr_t)data_size, blob);
return get_blob_part(data, data_size, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %"PRIuPTR", blob %p.\n", data, (uintptr_t)data_size, blob);
return get_blob_part(data, data_size, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, blob);
}
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob)
{
TRACE("data %p, data_size %"PRIuPTR", blob %p.\n", data, (uintptr_t)data_size, blob);
return get_blob_part(data, data_size, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 0, blob);
}
static bool check_blob_strip(uint32_t tag, uint32_t flags)
{
bool add = true;
switch (tag)
{
case TAG_RDEF:
case TAG_STAT:
if (flags & D3DCOMPILER_STRIP_REFLECTION_DATA)
add = false;
break;
case TAG_SDBG:
if (flags & D3DCOMPILER_STRIP_DEBUG_INFO)
add = false;
break;
default:
break;
}
TRACE("%s tag %s.\n", add ? "Add" : "Skip", debugstr_an((const char *)&tag, 4));
return add;
}
HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob)
{
const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size};
struct vkd3d_shader_dxbc_section_desc *sections;
struct vkd3d_shader_dxbc_desc src_dxbc_desc;
struct vkd3d_shader_code dst_dxbc;
unsigned int section_count, i;
HRESULT hr;
int ret;
TRACE("data %p, data_size %"PRIuPTR", flags %#x, blob %p.\n", data, (uintptr_t)data_size, flags, blob);
if (!blob)
{
WARN("Invalid 'blob' pointer specified.\n");
return E_FAIL;
}
if (!data || !data_size)
{
WARN("Invalid arguments: data %p, data_size %"PRIuPTR".\n", data, (uintptr_t)data_size);
return D3DERR_INVALIDCALL;
}
if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0)
{
WARN("Failed to parse source data, ret %d.\n", ret);
return D3DERR_INVALIDCALL;
}
if (!(sections = vkd3d_calloc(src_dxbc_desc.section_count, sizeof(*sections))))
{
ERR("Failed to allocate sections memory.\n");
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return E_OUTOFMEMORY;
}
if (flags & ~(D3DCOMPILER_STRIP_REFLECTION_DATA | D3DCOMPILER_STRIP_DEBUG_INFO))
FIXME("Unhandled flags %#x.\n", flags);
for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i)
{
const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i];
if (check_blob_strip(src_section->tag, flags))
sections[section_count++] = *src_section;
}
if ((ret = vkd3d_shader_serialize_dxbc(section_count, sections, &dst_dxbc, NULL) < 0))
{
WARN("Failed to serialise DXBC, ret %d.\n", ret);
hr = hresult_from_vkd3d_result(ret);
goto done;
}
if (FAILED(hr = D3DCreateBlob(dst_dxbc.size, blob)))
WARN("Failed to create blob, hr %s.\n", debugstr_hresult(hr));
else
memcpy(ID3D10Blob_GetBufferPointer(*blob), dst_dxbc.code, dst_dxbc.size);
vkd3d_shader_free_shader_code(&dst_dxbc);
done:
vkd3d_free(sections);
vkd3d_shader_free_dxbc(&src_dxbc_desc);
return hr;
}
void vkd3d_utils_set_log_callback(PFN_vkd3d_log callback)
{
vkd3d_set_log_callback(callback);
vkd3d_dbg_set_log_callback(callback);
}
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
UINT flags, const char *comments, ID3DBlob **blob)
{
enum vkd3d_shader_source_type source_type;
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code output;
const char *p, *q, *end;
char *messages;
HRESULT hr;
int ret;
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
};
TRACE("data %p, data_size %"PRIuPTR", flags %#x, comments %p, blob %p.\n",
data, (uintptr_t)data_size, flags, comments, blob);
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
if (comments)
FIXME("Ignoring comments %s.\n", debugstr_a(comments));
if (!data_size)
return E_INVALIDARG;
if (data_size >= sizeof(uint32_t) && *(uint32_t *)data == TAG_DXBC)
source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
else
source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = NULL;
info.source.code = data;
info.source.size = data_size;
info.source_type = source_type;
info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
info.options = options;
info.option_count = ARRAY_SIZE(options);
info.log_level = VKD3D_SHADER_LOG_INFO;
info.source_name = NULL;
ret = vkd3d_shader_compile(&info, &output, &messages);
if (messages && *messages && WARN_ON())
{
WARN("Compiler log:\n");
for (p = messages, end = p + strlen(p); p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
WARN(" %.*s", (int)(q - p), p);
}
WARN("\n");
}
vkd3d_shader_free_messages(messages);
if (ret < 0)
{
WARN("Failed to disassemble shader, ret %d.\n", ret);
return hresult_from_vkd3d_result(ret);
}
if (FAILED(hr = vkd3d_blob_create((void *)output.code, output.size, blob)))
vkd3d_shader_free_shader_code(&output);
return hr;
}