vkd3d/libs/vkd3d-utils/vkd3d_utils_main.c

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "vkd3d_utils_private.h"
HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug)
{
FIXME("riid %s, debug %p stub!\n", debugstr_guid(riid), debug);
return E_NOTIMPL;
}
HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
D3D_FEATURE_LEVEL minimum_feature_level, REFIID riid, void **device)
{
struct vkd3d_device_create_info create_info;
TRACE("adapter %p, minimum_feature_level %#x, riid %s, device %p.\n",
adapter, minimum_feature_level, debugstr_guid(riid), device);
if (adapter)
FIXME("Ignoring adapter %p.\n", adapter);
create_info.minimum_feature_level = minimum_feature_level;
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create_info.signal_event_pfn = vkd3d_signal_event;
return vkd3d_create_device(&create_info, riid, device);
}
/* Events */
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HANDLE WINAPI vkd3d_create_event(void)
{
struct vkd3d_event *event;
int rc;
TRACE(".\n");
if (!(event = vkd3d_malloc(sizeof(*event))))
return NULL;
if ((rc = pthread_mutex_init(&event->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(event);
return NULL;
}
if ((rc = pthread_cond_init(&event->cond, NULL)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&event->mutex);
vkd3d_free(event);
return NULL;
}
event->is_signaled = FALSE;
TRACE("Created event %p.\n", event);
return event;
}
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unsigned int WINAPI vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p, milliseconds %u.\n", event, milliseconds);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return WAIT_FAILED;
}
if (impl->is_signaled || !milliseconds)
{
BOOL is_signaled = impl->is_signaled;
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return is_signaled ? WAIT_OBJECT_0 : WAIT_TIMEOUT;
}
if (milliseconds == INFINITE)
{
do
{
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&impl->mutex);
return WAIT_FAILED;
}
} while (!impl->is_signaled);
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return WAIT_OBJECT_0;
}
pthread_mutex_unlock(&impl->mutex);
FIXME("Timed wait not implemented yet.\n");
return WAIT_FAILED;
}
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BOOL WINAPI vkd3d_signal_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return FALSE;
}
impl->is_signaled = TRUE;
pthread_cond_signal(&impl->cond);
pthread_mutex_unlock(&impl->mutex);
return TRUE;
}
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void WINAPI vkd3d_destroy_event(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_destroy(&impl->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
if ((rc = pthread_cond_destroy(&impl->cond)))
ERR("Failed to destroy condition variable, error %d.\n", rc);
vkd3d_free(impl);
}