pokecrystal-board/battle
2016-08-07 18:14:20 -04:00
..
ai Rename the variable at D264 2016-08-07 18:14:20 -04:00
effects Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
moves Battle animation annotations 2016-03-01 22:31:21 -05:00
objects hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
anim_commands.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
anim_gfx.asm Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
bg_effects.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
core.asm Rename the variable at D264 2016-08-07 18:14:20 -04:00
effect_command_pointers.asm Some work on battle animations 2015-11-09 16:41:09 -05:00
effect_commands.asm SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
hidden_power.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
link_result.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
magikarp_length.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
menu.asm Menu 2015-12-15 18:59:49 -05:00
misc.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
move_names.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
sliding_intro.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
trainer_huds.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00