pokecrystal-board/engine
2016-01-27 12:25:12 -05:00
..
breeding More WRAM tidying 2016-01-12 12:46:18 -05:00
time_capsule Prepare to merge 2016-01-18 00:39:01 -05:00
trade More WRAM tidying 2016-01-12 12:46:18 -05:00
anim_hp_bar.asm Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
battle_start.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
billspc.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
buena_phone_scripts.asm buttonsound 2015-11-29 22:29:45 -05:00
buy_sell_toss.asm Miscellaneous labels 2015-12-13 20:33:56 -05:00
card_flip.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
clock_reset.asm Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
color.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
credits_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
credits.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
crystal_intro.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
debug.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
decorations.asm Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
diploma.asm Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
dummy_game.asm Pokegear 2016-01-10 17:44:09 -05:00
engine_flags.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
events_2.asm Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
events_3.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
events_crystal.asm Recombine the event engine objects. 2014-12-29 08:08:03 -08:00
events.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
evolution_animation.asm More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
evolve.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
facings.asm Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
fruit_trees.asm opentext and breeding 2015-12-09 18:25:44 -05:00
healmachineanim.asm Pokegear 2016-01-10 17:44:09 -05:00
init_gender.asm writebackup --> closewindow; game corner prize vendors; others 2015-12-24 22:58:42 -05:00
intro_menu.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
landmarks.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
learn.asm More movement stuff 2015-12-29 13:15:58 -05:00
link_trade.asm Color fns, some more address decoding in link/mobile 2015-12-22 18:03:00 -05:00
link.asm Prepare to merge 2016-01-18 00:39:01 -05:00
mail.asm More movement stuff 2015-12-29 13:15:58 -05:00
main_menu.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
map_object_action.asm More movement stuff 2015-12-29 13:15:58 -05:00
map_objects.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
map_setup.asm Fully label home/map_objects.asm 2016-01-11 02:36:39 -05:00
map_triggers.asm Fix errors in global substitution 2015-11-03 07:11:32 -05:00
mart.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu.asm More stats screen shenanigans 2015-12-22 22:19:33 -05:00
mon_icons.asm Split base stats 2016-01-09 16:52:34 -05:00
mon_menu.asm More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
money.asm Split base stats 2016-01-09 16:52:34 -05:00
more_phone_scripts.asm underground switches, town map 2015-12-09 11:39:35 -05:00
move_mon.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2016-01-19 23:28:37 -05:00
movement.asm More movement stuff 2015-12-29 13:15:58 -05:00
mysterygift2.asm Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
mysterygift.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
namingscreen.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
npc_movement.asm Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
npctrade.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
options_menu.asm maptrigger macro 2016-01-05 08:46:37 -05:00
overworld.asm Map callback constants 2016-01-06 07:44:50 -05:00
pack.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
party_menu.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
phone_scripts.asm underground switches, town map 2015-12-09 11:39:35 -05:00
phone.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
player_movement.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
player_step.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
pokecenter_pc.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
pokedex.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2016-01-19 23:28:37 -05:00
pokegear.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
predef.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
printer.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
prof_oaks_pc.asm Pokegear 2016-01-10 17:44:09 -05:00
radio.asm Improve text labels, trim address comments. 2016-01-07 15:41:51 -07:00
rtc.asm Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
save.asm maptrigger macro 2016-01-05 08:46:37 -05:00
scripting.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
scrolling_menu.asm More link trade shenanigans 2015-12-21 14:10:16 -05:00
search.asm A stab at audio engine. 2015-12-06 22:36:09 -05:00
selectmenu.asm writebackup --> closewindow; game corner prize vendors; others 2015-12-24 22:58:42 -05:00
slot_machine.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
spawn_points.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
specials.asm Labels relating to odd egg 2015-12-25 23:34:33 -05:00
sprite_anims.asm Pokegear 2016-01-10 17:44:09 -05:00
sprites.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
startmenu.asm Pokegear 2016-01-10 17:44:09 -05:00
stats_screen.asm trainer card 2015-12-28 10:57:04 -05:00
std_scripts.asm Dummy Game 2015-12-28 17:09:53 -05:00
switch_items.asm Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
tile_events.asm Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
time.asm Pokegear 2016-01-10 17:44:09 -05:00
timeofdaypals.asm Color fns, some more address decoding in link/mobile 2015-12-22 18:03:00 -05:00
timeset.asm More movement stuff 2015-12-29 13:15:58 -05:00
title.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
tmhm2.asm Prepare to merge 2016-01-18 00:39:01 -05:00
tmhm.asm More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
trainer_card.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
unown_puzzle.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
unowndex.asm pokedex unown mode 2016-01-09 19:46:41 -08:00
variables.asm More animations including cutting grass 2015-12-01 15:35:28 -05:00
warp_connection.asm Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
wildmons.asm more gfx-related labels 2016-01-04 08:43:55 -05:00