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2015-11-16 16:46:32 -05:00
audio More splits; map setup labels 2015-11-11 23:38:57 -05:00
battle Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
constants Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
data More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
engine Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
event Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
extras@3a6ef54a5e Bump extras to fix invocation of gfx.export_2bpp_to_png. 2015-08-29 11:03:09 -07:00
gfx More map object work 2015-11-14 14:41:47 -05:00
home Further decoding of SpriteMovementData 2015-11-16 00:52:53 -05:00
items More splits; map setup labels 2015-11-11 23:38:57 -05:00
lib/mobile enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
macros Little cleanup on engine/scripting.asm 2015-11-16 12:49:42 -05:00
maps Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
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predef Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
text Fix merge conflicts 2015-11-01 18:19:52 -05:00
tilesets More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
trainers No more NONE 2015-11-02 14:37:02 -05:00
unknown Further split bank 4 2015-11-11 16:15:06 -05:00
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constants.asm Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
contents.asm Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
crystal11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
gbhw.asm Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
gfx.py Revert bad merge. 2015-11-01 16:06:15 -07:00
home.asm Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
hram.asm sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
INSTALL.md Revert bad merge. 2015-11-01 16:06:15 -07:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
main.asm Options menu, some mobile fns 2015-11-16 16:46:32 -05:00
Makefile Makefile cleanup 2015-11-15 15:53:49 -05:00
maps_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
maps.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
README.md builds both 1.0 and 1.1 2015-03-11 22:35:47 -07:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
sram.asm Movement constants, script stack 2015-11-16 11:53:26 -05:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
vram.asm Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
wram11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
wram.asm Movement constants, script stack 2015-11-16 11:53:26 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also