ai
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Rename the variable at D264
|
2016-08-07 18:14:20 -04:00 |
moves
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Battle animation annotations
|
2016-03-01 22:31:21 -05:00 |
objects
|
hLCDCPointer and InitList
|
2016-06-13 22:53:33 -04:00 |
anim_objects.asm
|
jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
anims.asm
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Mobile and more battle anims
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2016-05-05 15:07:37 -04:00 |
bg_effects.asm
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hLCDCPointer and InitList
|
2016-06-13 22:53:33 -04:00 |
core.asm
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Rename the variable at D264
|
2016-08-07 18:14:20 -04:00 |
effect_command_pointers.asm
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Some work on battle animations
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2015-11-09 16:41:09 -05:00 |
effect_commands.asm
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SPRITE_ANIM_FRAME_IDX constants
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2016-05-15 22:00:17 -04:00 |
menu.asm
|
Menu
|
2015-12-15 18:59:49 -05:00 |
move_names.asm
|
Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
sliding_intro.asm
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hLCDCPointer and InitList
|
2016-06-13 22:53:33 -04:00 |
trainer_huds.asm
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Remaining layout constants
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2016-06-06 18:23:00 -04:00 |
type_matchup.asm
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Saner file distribution
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2013-02-05 03:56:27 -05:00 |