Commit Graph

157 Commits

Author SHA1 Message Date
xCrystal
ce2f5f3822 Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
xCrystal
2e5546f828 Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12) 2024-01-21 13:07:23 +01:00
xCrystal
008d796321 Implement unlocking levels [Commit 3/3] (#35) 2024-01-21 12:26:13 +01:00
xCrystal
4172760b6d Implement unlocking levels [Commit 2] (#35) 2024-01-19 18:00:07 +01:00
xCrystal
38ffe06a2c Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
xCrystal
8757112152 Add support for a level having more than one associated landmark, for levels with alternative starting points (#12) 2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11 Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf] (#35) 2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day (#35) 2024-01-16 18:08:19 +01:00
Rangi
0df29e5aaf Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00
xCrystal
89a17c3a05 Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17) 2023-10-21 19:29:29 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
917db30e98 Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
xCrystal
85a616e20e Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
xCrystal
8c7ee46065 Fix map anims not disabled outside of overworld (#17) 2023-10-02 17:39:10 +02:00
xCrystal
7d9b5bb279 Functional stub of title menus: minor clean up (#17) 2023-10-02 13:22:54 +02:00
xCrystal
0795c02a9c Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17) 2023-10-01 00:39:18 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
f289d5621d Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15) 2023-08-28 17:31:39 +02:00
xCrystal
fd6f02036e Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
xCrystal
4ee4655e72 constants for rSTAT register 2023-08-27 16:27:11 +02:00
xCrystal
4dec74b770 Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
xCrystal
f067112be6 Level selection menu: main logic of landmark transitions involving page change (#12) 2023-08-25 13:42:23 +02:00
xCrystal
d5dc7b38df Level selection menu: implement landmark transitions not involving page change (#12) 2023-08-23 12:50:22 +02:00
xCrystal
e866cdab48 Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
xCrystal
daf9e41557 Level selection menu: begin main loop, and landmark transitions (movements) data (#12) 2023-08-20 19:53:33 +02:00
xCrystal
84d5bdb55d Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
xCrystal
fc2e757c57 Make level selection menu landmarks universal (#4) (#12) 2023-08-20 12:08:24 +02:00
xCrystal
222b46896c Level selection menu: init screen and bg layout, and preliminary landmarks data (#12) 2023-08-19 19:45:43 +02:00
xCrystal
fe4b54cece Level selection menu: placeholder grahpics and cgb layout (#12) 2023-08-18 20:19:34 +02:00
xCrystal
d7ce3b27ab Clean up some WRAM and SRAM involving unused mobile data (#6) 2023-08-18 12:04:53 +02:00
xCrystal
1f33436a64 Board menu (#11) [Commit 1] 2023-08-14 20:09:23 +02:00
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
f64bbf700d Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008) 2023-08-04 23:54:53 +02:00
xCrystal
6e3c5fd008 Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00
xCrystal
a1e095074c Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
xCrystal
9df4cf6946 Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
xCrystal
05448d7a7e Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
xCrystal
0571144a7b Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
xCrystal
59bda0b36b Fix some pokecrystal bug and glitches (#8)
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00