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Fix map anims not disabled outside of overworld (#17)
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@ -461,7 +461,7 @@ endc
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call ReturnToMapFromSubmenu
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ld a, [wDisableTextAcceleration]
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push af
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ld a, 1
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ld a, TRUE
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ld [wDisableTextAcceleration], a
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ldh a, [rIE]
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push af
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@ -12,6 +12,8 @@ GameMenu:
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; fallthrough
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GameMenu_KeepMusic:
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xor a
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ldh [hMapAnims], a
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call ClearTilemap
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call LoadFrame
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call LoadStandardFont
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@ -1,6 +1,7 @@
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LevelSelectionMenu::
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xor a
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ldh [hInMenu], a
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ldh [hMapAnims], a
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ld a, 1 << 2 ; do not clear wShadowOAM during DoNextFrameForAllSprites
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ld [wVramState], a
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ld a, -1
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@ -13,7 +13,6 @@
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MainMenu:
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.loop
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xor a
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ld [wDisableTextAcceleration], a
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ldh [hMapAnims], a
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call ClearTilemap
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call LoadFrame
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