pokecrystal-board/engine/menus
2023-08-31 18:41:05 +02:00
..
delete_save.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
empty_sram.asm Some Mobile code labeling and removed magic numbers (#993) 2022-09-14 19:49:58 -05:00
init_gender.asm Clean up some WRAM and SRAM involving unused mobile data (#6) 2023-08-18 12:04:53 +02:00
intro_menu.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
level_selection_menu.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
main_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
menu_2.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
menu.asm Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
naming_screen.asm Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008) 2023-08-04 23:54:53 +02:00
options_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
save.asm Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15) 2023-08-28 17:31:39 +02:00
scrolling_menu.asm Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
start_menu.asm Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
trainer_card.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00