yenatch
ca58bd215c
Clean up wram sections so that all space is accounted for.
2014-09-30 11:17:52 -07:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
88a15c5038
More constants and bug comments in item effects.
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Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
e2ec8a1d13
Recomment type names.
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This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
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Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
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SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0b7dfeb9b2
Name and comment some move learning functions.
2014-06-16 10:32:39 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
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- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
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There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
2d1a1b9c17
Experience growth rate constants.
2014-06-04 01:41:43 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
467b73a065
Phone contacts and more misc pokegear.
2014-05-03 01:10:08 -04:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
yenatch
7c02c2bb31
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
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Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00
yenatch
883a8b7a90
enumerate type constants
2014-01-05 08:24:19 -05:00
yenatch
ea01721284
move type constants into constants/type_constants.asm
2014-01-05 08:13:43 -05:00