Recomment type names.

This is mostly just whitespace reduction.
This commit is contained in:
yenatch 2014-07-09 12:50:33 -07:00
parent 43fb5732a2
commit e2ec8a1d13
2 changed files with 39 additions and 54 deletions

View File

@ -1,4 +1,3 @@
const_def
PHYSICAL EQU const_value
@ -13,7 +12,6 @@ PHYSICAL EQU const_value
const GHOST
const STEEL
UNUSED_TYPES EQU const_value
const TYPE_10
const TYPE_11

View File

@ -1,5 +1,6 @@
PrintMonTypes: ; 5090d
; Print both types of CurSpecies on the stats screen at hl.
; Print one or both types of [CurSpecies]
; on the stats screen at hl.
push hl
call GetBaseData
@ -7,27 +8,29 @@ PrintMonTypes: ; 5090d
push hl
ld a, [BaseType1]
call .PrintType
call .Print
; Single-typed monsters really
; have two of the same type.
ld a, [BaseType1]
ld b, a
ld a, [BaseType2]
cp b
pop hl
jr z, .HideSecondType
jr z, .hide_type_2
; Next row
ld bc, 20
ld bc, SCREEN_WIDTH
add hl, bc
.PrintType
.Print
ld b, a
jr PrintType
.HideSecondType
; This doesn't actually do anything.
.hide_type_2
; Erase any type name that was here before.
; Seems to be pointless in localized versions.
ld a, " "
ld bc, 20 - 3
ld bc, SCREEN_WIDTH - 3
add hl, bc
ld [hl], a
inc bc
@ -36,6 +39,7 @@ PrintMonTypes: ; 5090d
jp ByteFill
; 5093a
PrintMoveType: ; 5093a
; Print the type of move b at hl.
@ -52,10 +56,11 @@ PrintMoveType: ; 5093a
pop hl
ld b, a
; 50953
PrintType: ; 50953
; Print type b at hl.
ld a, b
push hl
@ -74,7 +79,8 @@ PrintType: ; 50953
GetTypeName: ; 50964
; Copy the name of type $d265 to StringBuffer1.
; Copy the name of type [$d265] to StringBuffer1.
ld a, [$d265]
ld hl, TypeNames
ld e, a
@ -85,7 +91,7 @@ GetTypeName: ; 50964
ld h, [hl]
ld l, a
ld de, StringBuffer1
ld bc, $000d
ld bc, 13
jp CopyBytes
; 5097b
@ -110,7 +116,7 @@ TypeNames: ; 5097b
dw Normal
dw Normal
dw Normal
dw UnknownType
dw CurseType
dw Fire
dw Water
dw Grass
@ -120,43 +126,24 @@ TypeNames: ; 5097b
dw Dragon
dw Dark
Normal:
db "NORMAL@"
Fighting:
db "FIGHTING@"
Flying:
db "FLYING@"
Poison:
db "POISON@"
UnknownType:
db "???@"
Fire:
db "FIRE@"
Water:
db "WATER@"
Grass:
db "GRASS@"
Electric:
db "ELECTRIC@"
Psychic:
db "PSYCHIC@"
Ice:
db "ICE@"
Ground:
db "GROUND@"
Rock:
db "ROCK@"
Bird:
db "BIRD@"
Bug:
db "BUG@"
Ghost:
db "GHOST@"
Steel:
db "STEEL@"
Dragon:
db "DRAGON@"
Dark:
db "DARK@"
; 50a28
Normal: db "NORMAL@"
Fighting: db "FIGHTING@"
Flying: db "FLYING@"
Poison: db "POISON@"
CurseType: db "???@"
Fire: db "FIRE@"
Water: db "WATER@"
Grass: db "GRASS@"
Electric: db "ELECTRIC@"
Psychic: db "PSYCHIC@"
Ice: db "ICE@"
Ground: db "GROUND@"
Rock: db "ROCK@"
Bird: db "BIRD@"
Bug: db "BUG@"
Ghost: db "GHOST@"
Steel: db "STEEL@"
Dragon: db "DRAGON@"
Dark: db "DARK@"
; 50a28