Consolidate NUM_MOVES usage and monster struct labels.

There turned out to be a lot of instances of NUM_MOVES.
This commit is contained in:
yenatch
2014-06-10 23:08:07 -07:00
parent 0d682e076a
commit 86c1e0feea
6 changed files with 655 additions and 687 deletions

View File

@@ -2,9 +2,18 @@
; strings
PLAYER_NAME_LENGTH EQU 8
PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
NAME_LENGTH EQU 11
LV_CHAR EQU $6e
; GetName types
PKMN_NAME EQU 1
MOVE_NAME EQU 2
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; boxes
NUM_BOXES EQU 14
@@ -22,6 +31,7 @@ PREDEF_UPDATE_ENEMY_HUD EQU $15
PREDEF_START_BATTLE EQU $16
PREDEF_FILL_IN_EXP_BAR EQU $17
PREDEF_FILLMOVES EQU $1B
PREDEF_LIST_MOVES EQU $20
PREDEF_GET_GENDER EQU $24
PREDEF_STATS_SCREEN EQU $25
PREDEF_DRAW_PLAYER_HP EQU $26