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Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
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@@ -21,35 +21,6 @@ MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; predefs
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PREDEF_LEARN_MOVE EQU $00
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PREDEF_FLAG EQU $03
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PREDEF_FILLPP EQU $05
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PREDEF_ADDPARTYMON EQU $06
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PREDEF_FILLSTATS EQU $0C
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PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
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PREDEF_UPDATE_PLAYER_HUD EQU $12
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PREDEF_FILL_BOX EQU $13
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PREDEF_UPDATE_ENEMY_HUD EQU $15
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PREDEF_START_BATTLE EQU $16
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PREDEF_FILL_IN_EXP_BAR EQU $17
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PREDEF_FILLMOVES EQU $1B
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PREDEF_LIST_MOVES EQU $20
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PREDEF_GET_GENDER EQU $24
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PREDEF_STATS_SCREEN EQU $25
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PREDEF_DRAW_PLAYER_HP EQU $26
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PREDEF_DRAW_ENEMY_HP EQU $27
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PREDEF_GET_TYPE_NAME EQU $29
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PREDEF_PRINT_MOVE_TYPE EQU $2A
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PREDEF_PRINT_TYPE EQU $2B
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PREDEF_GET_UNOWN_LETTER EQU $2D
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PREDEF_LOAD_SGB_LAYOUT EQU $31
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PREDEF_CHECK_CONTEST_MON EQU $33
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PREDEF_BATTLE_TRANSITION EQU $34
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PREDEF_PARTYMON_ITEM_NAME EQU $3B
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PREDEF_DECOMPRESS EQU $40
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; flag manipulation
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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