Use a predef macro that takes labels instead of juggling constants.

Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
This commit is contained in:
yenatch
2014-06-16 11:20:01 -07:00
parent 0b7dfeb9b2
commit 8639fcd29b
15 changed files with 325 additions and 555 deletions

View File

@@ -21,35 +21,6 @@ MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
; predefs
PREDEF_LEARN_MOVE EQU $00
PREDEF_FLAG EQU $03
PREDEF_FILLPP EQU $05
PREDEF_ADDPARTYMON EQU $06
PREDEF_FILLSTATS EQU $0C
PREDEF_PRINT_MOVE_DESCRIPTION EQU $11
PREDEF_UPDATE_PLAYER_HUD EQU $12
PREDEF_FILL_BOX EQU $13
PREDEF_UPDATE_ENEMY_HUD EQU $15
PREDEF_START_BATTLE EQU $16
PREDEF_FILL_IN_EXP_BAR EQU $17
PREDEF_FILLMOVES EQU $1B
PREDEF_LIST_MOVES EQU $20
PREDEF_GET_GENDER EQU $24
PREDEF_STATS_SCREEN EQU $25
PREDEF_DRAW_PLAYER_HP EQU $26
PREDEF_DRAW_ENEMY_HP EQU $27
PREDEF_GET_TYPE_NAME EQU $29
PREDEF_PRINT_MOVE_TYPE EQU $2A
PREDEF_PRINT_TYPE EQU $2B
PREDEF_GET_UNOWN_LETTER EQU $2D
PREDEF_LOAD_SGB_LAYOUT EQU $31
PREDEF_CHECK_CONTEST_MON EQU $33
PREDEF_BATTLE_TRANSITION EQU $34
PREDEF_PARTYMON_ITEM_NAME EQU $3B
PREDEF_DECOMPRESS EQU $40
; flag manipulation
RESET_FLAG EQU 0
SET_FLAG EQU 1