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Add constants for unused items, including Town Map and Poke Flute.
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@ -4,6 +4,7 @@ ULTRA_BALL EQU $02
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BRIGHTPOWDER EQU $03
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GREAT_BALL EQU $04
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POKE_BALL EQU $05
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TOWN_MAP EQU $06
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BICYCLE EQU $07
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MOON_STONE EQU $08
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ANTIDOTE EQU $09
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@ -22,6 +23,7 @@ MAX_ELIXER EQU $15
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FIRE_STONE EQU $16
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THUNDERSTONE EQU $17
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WATER_STONE EQU $18
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ITEM_19 EQU $19
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HP_UP EQU $1A
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PROTEIN EQU $1B
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IRON EQU $1C
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@ -41,15 +43,18 @@ GUARD_SPEC EQU $29
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SUPER_REPEL EQU $2A
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MAX_REPEL EQU $2B
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DIRE_HIT EQU $2C
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ITEM_2D EQU $2D
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FRESH_WATER EQU $2E
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SODA_POP EQU $2F
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LEMONADE EQU $30
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X_ATTACK EQU $31
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ITEM_32 EQU $32
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X_DEFEND EQU $33
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X_SPEED EQU $34
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X_SPECIAL EQU $35
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COIN_CASE EQU $36
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ITEMFINDER EQU $37
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POKE_FLUTE EQU $38
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EXP_SHARE EQU $39
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OLD_ROD EQU $3A
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GOOD_ROD EQU $3B
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@ -83,6 +88,7 @@ TINYMUSHROOM EQU $56
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BIG_MUSHROOM EQU $57
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SILVERPOWDER EQU $58
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BLU_APRICORN EQU $59
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ITEM_5A EQU $5A
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AMULET_COIN EQU $5B
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YLW_APRICORN EQU $5C
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GRN_APRICORN EQU $5D
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@ -92,6 +98,7 @@ TWISTEDSPOON EQU $60
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WHT_APRICORN EQU $61
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BLACKBELT EQU $62
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BLK_APRICORN EQU $63
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ITEM_64 EQU $64
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PNK_APRICORN EQU $65
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BLACKGLASSES EQU $66
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SLOWPOKETAIL EQU $67
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@ -111,6 +118,7 @@ BLUE_CARD EQU $74
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MIRACLE_SEED EQU $75
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THICK_CLUB EQU $76
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FOCUS_BAND EQU $77
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ITEM_78 EQU $78
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ENERGYPOWDER EQU $79
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ENERGY_ROOT EQU $7A
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HEAL_POWDER EQU $7B
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@ -125,21 +133,34 @@ STARDUST EQU $83
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STAR_PIECE EQU $84
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BASEMENT_KEY EQU $85
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PASS EQU $86
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ITEM_87 EQU $87
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ITEM_88 EQU $88
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ITEM_89 EQU $89
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CHARCOAL EQU $8A
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BERRY_JUICE EQU $8B
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SCOPE_LENS EQU $8C
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ITEM_8D EQU $8D
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ITEM_8E EQU $8E
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METAL_COAT EQU $8F
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DRAGON_FANG EQU $90
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ITEM_91 EQU $91
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LEFTOVERS EQU $92
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ITEM_93 EQU $93
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ITEM_94 EQU $94
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ITEM_95 EQU $95
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MYSTERYBERRY EQU $96
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DRAGON_SCALE EQU $97
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BERSERK_GENE EQU $98
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ITEM_99 EQU $99
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ITEM_9A EQU $9A
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ITEM_9B EQU $9B
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SACRED_ASH EQU $9C
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HEAVY_BALL EQU $9D
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FLOWER_MAIL EQU $9E
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LEVEL_BALL EQU $9F
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LURE_BALL EQU $A0
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FAST_BALL EQU $A1
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ITEM_A2 EQU $A2
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LIGHT_BALL EQU $A3
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FRIEND_BALL EQU $A4
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MOON_BALL EQU $A5
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@ -148,12 +169,15 @@ NORMAL_BOX EQU $A7
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GORGEOUS_BOX EQU $A8
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SUN_STONE EQU $A9
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POLKADOT_BOW EQU $AA
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ITEM_AB EQU $AB
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UP_GRADE EQU $AC
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BERRY EQU $AD
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GOLD_BERRY EQU $AE
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SQUIRTBOTTLE EQU $AF
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ITEM_B0 EQU $B0
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PARK_BALL EQU $B1
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RAINBOW_WING EQU $B2
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ITEM_B3 EQU $B3
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BRICK_PIECE EQU $B4
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SURF_MAIL EQU $B5
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LITEBLUEMAIL EQU $B6
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@ -164,10 +188,12 @@ MORPH_MAIL EQU $BA
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BLUESKY_MAIL EQU $BB
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MUSIC_MAIL EQU $BC
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MIRAGE_MAIL EQU $BD
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ITEM_BE EQU $BE
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TM_01 EQU $BF
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TM_02 EQU $C0
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TM_03 EQU $C1
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TM_04 EQU $C2
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ITEM_C3 EQU $C3
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TM_05 EQU $C4
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TM_06 EQU $C5
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TM_07 EQU $C6
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@ -192,6 +218,7 @@ TM_25 EQU $D8
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TM_26 EQU $D9
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TM_27 EQU $DA
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TM_28 EQU $DB
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ITEM_DC EQU $DC
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TM_29 EQU $DD
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TM_30 EQU $DE
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TM_31 EQU $DF
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@ -221,6 +248,7 @@ HM_04 EQU $F6
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HM_05 EQU $F7
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HM_06 EQU $F8
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HM_07 EQU $F9
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HM_08 EQU $FA
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NUM_TMS EQU HM_01 - TM_01 - 2
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@ -231,8 +259,8 @@ BALL EQU 3
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TM_HM EQU 4
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; item actions
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CANT_SELECT EQU %01000000
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CANT_TOSS EQU %10000000
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CANT_SELECT EQU 1 << 6
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CANT_TOSS EQU 1 << 7
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; held item effects
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HELD_BERRY EQU $01
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@ -19,7 +19,7 @@ ItemEffects: ; e73c
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dw Brightpowder
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dw GreatBall
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dw PokeBall
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dw Item06
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dw TownMap
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dw Bicycle
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dw MoonStone
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dw Antidote
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@ -69,7 +69,7 @@ ItemEffects: ; e73c
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dw XSpecial
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dw CoinCase
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dw Itemfinder
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dw Item38
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dw PokeFlute
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dw ExpShare
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dw OldRod
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dw GoodRod
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@ -1152,7 +1152,7 @@ Functionedfa: ; edfa (3:6dfa)
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callba Function2715c
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ret
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Item06: ; ee01
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TownMap: ; ee01
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callba Function91ae1
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ret
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; ee08
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@ -2374,7 +2374,7 @@ Tablef504: ; f504
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; f50c
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Item38: ; f50c
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PokeFlute: ; f50c
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ld a, [IsInBattle]
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and a
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jr nz, .asm_f512
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24
main.asm
24
main.asm
@ -37376,18 +37376,18 @@ Function28771: ; 28771
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Unknown_28785: ; 28785
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; Alternate mappings for unused items.
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db $19, LEFTOVERS
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db $2d, BITTER_BERRY
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db $32, GOLD_BERRY
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db $5a, BERRY
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db $64, BERRY
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db $78, BERRY
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db $87, BERRY
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db $be, BERRY
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db $c3, BERRY
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db $dc, BERRY
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db $fa, BERRY
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db $ff, BERRY
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db ITEM_19, LEFTOVERS
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db ITEM_2D, BITTER_BERRY
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db ITEM_32, GOLD_BERRY
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db ITEM_5A, BERRY
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db ITEM_64, BERRY
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db ITEM_78, BERRY
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db ITEM_87, BERRY
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db ITEM_BE, BERRY
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db ITEM_C3, BERRY
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db ITEM_DC, BERRY
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db HM_08, BERRY
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db $ff, BERRY
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db $00
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; 2879e
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