xCrystal
d3b397fd37
Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 ( #12 )
2024-02-03 15:09:45 +01:00
xCrystal
435d441d58
Level selection menu: entry transition events ( #12 ) ( #35 ) [commit 3]
2024-02-03 14:22:00 +01:00
xCrystal
336b3e77af
Adjust duration of move die number animation ( #11 ) [bugfix to 1f2be83ebc
]
2023-09-30 19:06:54 +02:00
xCrystal
1f2be83ebc
Board menu: move die number animation ( #11 )
2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04
Board menu: break die and appear die number animations ( #11 )
2023-09-26 20:09:13 +02:00
xCrystal
84d5bdb55d
Level selection menu: sprite anim data ( #12 )
2023-08-20 13:03:33 +02:00
Rangi
a2e8f078a4
Split "gfx anims" into "pic anims" and "sprite anims"
...
Fixes #876
2022-07-04 01:11:42 -04:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
...
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
81fff9bb80
Fix file permissions
...
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
d054116458
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
...
# Conflicts:
# constants/sprite_anim_constants.asm
# data/sprite_anims/framesets.asm
# data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
mid-kid
5b7773b7d3
Label frameset 09
...
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
8d095cd5b8
Better names
2018-01-03 01:27:12 -05:00
Remy Oukaour
d5c8cb7496
Align comments
2018-01-02 16:09:47 -05:00
Remy Oukaour
64b27d86c0
More G/S intro OAM documentation
2018-01-02 15:54:23 -05:00
Remy Oukaour
2dd9ac08a4
More sprite anim documentation
2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9
Document more sprite anim data
2018-01-02 14:25:58 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00