mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
parent
d3da137de8
commit
a2e8f078a4
File diff suppressed because it is too large
Load Diff
@ -70,430 +70,430 @@ SpriteAnimFrameData:
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
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endanim
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 32
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oamend
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.Frameset_PartyMon:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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oamrestart
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.Frameset_PartyMonWithMail:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
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oamrestart
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.Frameset_PartyMonWithItem:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
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oamrestart
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.Frameset_PartyMonFast:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4
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dorestart
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 4
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 4
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oamrestart
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.Frameset_PartyMonWithMailFast:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
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dorestart
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
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oamrestart
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.Frameset_PartyMonWithItemFast:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
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dorestart
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
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oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
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oamrestart
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.Frameset_RedWalk:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
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oamrestart
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.Frameset_BlueWalk:
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
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oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
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oamrestart
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.Frameset_MagnetTrainBlue:
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
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oamrestart
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.Frameset_GSTitleTrail:
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frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
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frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
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dorestart
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oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
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oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
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oamrestart
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.Frameset_TextEntryCursor:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
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dowait 1
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dorestart
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oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
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oamwait 1
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oamrestart
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.Frameset_TextEntryCursorBig:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
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dowait 1
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dorestart
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oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
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oamwait 1
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oamrestart
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.Frameset_GameFreakLogo:
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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endanim
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
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oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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oamend
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.Frameset_GSGameFreakLogoStar:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
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oamrestart
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.Frameset_GSGameFreakLogoSparkle:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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dorestart
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
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oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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oamrestart
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.Frameset_SlotsGolem:
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
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oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
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oamrestart
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.Frameset_SlotsChansey:
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
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dorestart
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
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oamrestart
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.Frameset_SlotsChansey2:
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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endanim
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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oamend
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.Frameset_SlotsEgg:
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frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
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endanim
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oamframe SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
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oamend
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.Frameset_StillCursor:
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frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
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endanim
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oamframe SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
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oamend
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.Frameset_TradePokeBall:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
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endanim
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oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
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oamend
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.Frameset_TradePokeBallWobble:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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oamrestart
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.Frameset_TradePoof:
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
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delanim
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oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
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oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
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oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
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oamdelete
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.Frameset_TradeTubeBulge:
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
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dorestart
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oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
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oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
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oamrestart
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.Frameset_TrademonIcon:
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frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
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frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
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dorestart
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oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
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oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
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oamrestart
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.Frameset_TrademonBubble:
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frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
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endanim
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oamframe SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
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oamend
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.Frameset_EvolutionBallOfLight:
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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endanim
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oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
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oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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oamend
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.Frameset_RadioTuningKnob:
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frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
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endanim
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oamframe SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
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oamend
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.Frameset_MagnetTrainRed:
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
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oamrestart
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.Frameset_Unknown1: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_UNUSED_43, 8
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oamframe SPRITE_ANIM_OAMSET_UNUSED_44, 8
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oamrestart
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.Frameset_Unknown2: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_UNUSED_45, 8
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oamframe SPRITE_ANIM_OAMSET_UNUSED_46, 8
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oamrestart
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.Frameset_Unknown3: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
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dorestart
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oamframe SPRITE_ANIM_OAMSET_UNUSED_47, 8
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oamframe SPRITE_ANIM_OAMSET_UNUSED_48, 8
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oamrestart
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.Frameset_Unknown4: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
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dorestart
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oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1
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oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
|
||||
oamrestart
|
||||
|
||||
.Frameset_Unknown5: ; unreferenced
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_4A, 32
|
||||
oamend
|
||||
|
||||
.Frameset_Unknown6: ; unreferenced
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_4B, 32
|
||||
oamend
|
||||
|
||||
.Frameset_Unknown7: ; unreferenced
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_4C, 32
|
||||
oamend
|
||||
|
||||
.Frameset_Unknown8: ; unreferenced
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_4D, 32
|
||||
oamend
|
||||
|
||||
.Frameset_Unknown9: ; unreferenced
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
|
||||
dowait 3
|
||||
dorestart
|
||||
oamframe SPRITE_ANIM_OAMSET_UNUSED_4E, 3
|
||||
oamwait 3
|
||||
oamrestart
|
||||
|
||||
.Frameset_Unused1C:
|
||||
dowait 32
|
||||
endanim
|
||||
oamwait 32
|
||||
oamend
|
||||
|
||||
.Frameset_Leaf:
|
||||
frame SPRITE_ANIM_OAMSET_LEAF, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_LEAF, 32
|
||||
oamend
|
||||
|
||||
.Frameset_CutTree:
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
|
||||
dowait 1
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
|
||||
dowait 1
|
||||
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
|
||||
oamwait 1
|
||||
oamframe SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
|
||||
oamwait 1
|
||||
oamframe SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
|
||||
oamdelete
|
||||
|
||||
.Frameset_EggCrack:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EGG_CRACK, 32
|
||||
oamend
|
||||
|
||||
.Frameset_EggHatch1:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32
|
||||
oamend
|
||||
|
||||
.Frameset_EggHatch2:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
|
||||
oamend
|
||||
|
||||
.Frameset_EggHatch3:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
|
||||
oamend
|
||||
|
||||
.Frameset_EggHatch4:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamend
|
||||
|
||||
.Frameset_GSIntroHoOhLugia:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2, 9
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 9
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10
|
||||
dorestart
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2, 9
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 9
|
||||
oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10
|
||||
oamrestart
|
||||
|
||||
.Frameset_HeadbuttTree:
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
dorestart
|
||||
oamframe SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_TREE_1, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
oamrestart
|
||||
|
||||
.Frameset_EZChatCursor1:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor2:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor3:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor4:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor5:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor6:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
|
||||
oamend
|
||||
|
||||
.Frameset_EZChatCursor7:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
|
||||
oamend
|
||||
|
||||
.Frameset_MobileTradeSentBall:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamend
|
||||
|
||||
.Frameset_MobileTradeOTBall:
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
oamdelete
|
||||
|
||||
.Frameset_MobileTradeCableBulge:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
|
||||
dorestart
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
|
||||
oamrestart
|
||||
|
||||
.Frameset_MobileTradeSentPulse:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
|
||||
oamend
|
||||
|
||||
.Frameset_MobileTradeOTPulse:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
|
||||
oamend
|
||||
|
||||
.Frameset_MobileTradePing:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
|
||||
oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
|
||||
oamdelete
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
dorestart
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
oamrestart
|
||||
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
|
||||
oamend
|
||||
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
|
||||
oamend
|
||||
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
|
||||
oamend
|
||||
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
|
||||
oamdelete
|
||||
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
oamdelete
|
||||
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
oamdelete
|
||||
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
oamdelete
|
||||
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
|
||||
oamend
|
||||
|
||||
.Frameset_IntroSuicuneAway:
|
||||
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
|
||||
oamend
|
||||
|
||||
.Frameset_IntroUnownF:
|
||||
dowait 0
|
||||
endanim
|
||||
oamwait 0
|
||||
oamend
|
||||
|
||||
.Frameset_CelebiLeft:
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8
|
||||
oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8
|
||||
oamend
|
||||
|
||||
.Frameset_CelebiRight:
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
|
||||
endanim
|
||||
oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
|
||||
oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
|
||||
oamend
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Pic Animations
|
||||
|
||||
Defined in [macros/scripts/gfx_anims.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/gfx_anims.asm).
|
||||
Defined in [macros/scripts/pic_anims.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/pic_anims.asm).
|
||||
|
||||
Pic animations are assembled in 3 parts:
|
||||
|
||||
@ -8,7 +8,7 @@ Pic animations are assembled in 3 parts:
|
||||
- <code>frame <i>N</i>, <i>duration</i></code>: Frame #0 is the original pic (no change)
|
||||
- <code>setrepeat <i>N</i></code>: Sets the number of times to repeat
|
||||
- <code>dorepeat <i>I</i></code>: Repeats from command #<i>I</i> (with the first command being #0)
|
||||
- `end`
|
||||
- `endanim`
|
||||
|
||||
- Bitmasks:
|
||||
Layered over the pic to designate affected tiles
|
||||
|
@ -80,9 +80,9 @@ endr
|
||||
BattleAnimOAMUpdate:
|
||||
call InitBattleAnimBuffer
|
||||
call GetBattleAnimFrame
|
||||
cp dowait_command
|
||||
cp oamwait_command
|
||||
jp z, .done
|
||||
cp delanim_command
|
||||
cp oamdelete_command
|
||||
jp z, .delete
|
||||
|
||||
push af
|
||||
|
@ -29,9 +29,9 @@ GetBattleAnimFrame:
|
||||
inc [hl]
|
||||
call .GetPointer
|
||||
ld a, [hli]
|
||||
cp dorestart_command
|
||||
cp oamrestart_command
|
||||
jr z, .restart
|
||||
cp endanim_command
|
||||
cp oamend_command
|
||||
jr z, .repeat_last
|
||||
|
||||
push af
|
||||
@ -44,7 +44,7 @@ GetBattleAnimFrame:
|
||||
pop hl
|
||||
.okay
|
||||
ld a, [hl]
|
||||
and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
|
||||
and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "oamframe" macro
|
||||
srl a
|
||||
ld [wBattleAnimTempFrameOAMFlags], a
|
||||
pop af
|
||||
|
@ -229,9 +229,9 @@ DeinitializeAllSprites:
|
||||
UpdateAnimFrame:
|
||||
call InitSpriteAnimBuffer ; init WRAM
|
||||
call GetSpriteAnimFrame ; read from a memory array
|
||||
cp dowait_command
|
||||
cp oamwait_command
|
||||
jr z, .done
|
||||
cp delanim_command
|
||||
cp oamdelete_command
|
||||
jr z, .delete
|
||||
call GetFrameOAMPointer
|
||||
; add byte to [wCurAnimVTile]
|
||||
@ -303,6 +303,7 @@ UpdateAnimFrame:
|
||||
jr .done
|
||||
|
||||
.delete
|
||||
; Removes the object from the screen, as opposed to `oamend` which just stops all motion
|
||||
call DeinitializeSprite
|
||||
.done
|
||||
and a
|
||||
@ -428,9 +429,9 @@ GetSpriteAnimFrame:
|
||||
inc [hl]
|
||||
call .GetPointer
|
||||
ld a, [hli]
|
||||
cp dorestart_command
|
||||
cp oamrestart_command
|
||||
jr z, .restart
|
||||
cp endanim_command
|
||||
cp oamend_command
|
||||
jr z, .repeat_last
|
||||
|
||||
push af
|
||||
@ -446,7 +447,7 @@ GetSpriteAnimFrame:
|
||||
pop hl
|
||||
.okay
|
||||
ld a, [hl]
|
||||
and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
|
||||
and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "oamframe" macro
|
||||
srl a
|
||||
ld [wCurSpriteOAMFlags], a
|
||||
pop af
|
||||
|
@ -15,6 +15,7 @@ INCLUDE "macros/scripts/text.asm"
|
||||
INCLUDE "macros/scripts/movement.asm"
|
||||
INCLUDE "macros/scripts/battle_commands.asm"
|
||||
INCLUDE "macros/scripts/battle_anims.asm"
|
||||
INCLUDE "macros/scripts/gfx_anims.asm"
|
||||
INCLUDE "macros/scripts/oam_anims.asm"
|
||||
INCLUDE "macros/scripts/pic_anims.asm"
|
||||
|
||||
INCLUDE "macros/legacy.asm"
|
||||
|
@ -338,6 +338,11 @@ DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
|
||||
DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
|
||||
DEF anim_clearsprites EQUS "anim_keepsprites"
|
||||
|
||||
; macros/scripts/oam_anims.asm
|
||||
DEF dorestart EQUS "oamrestart"
|
||||
DEF dowait EQUS "oamwait"
|
||||
DEF delanim EQUS "oamdel"
|
||||
|
||||
; engine/events/std_scripts.asm
|
||||
DEF pokecenternurse EQUS "PokecenterNurseScript"
|
||||
DEF difficultbookshelf EQUS "DifficultBookshelfScript"
|
||||
|
@ -1,53 +0,0 @@
|
||||
; pic + oam animations
|
||||
|
||||
MACRO frame
|
||||
db \1
|
||||
DEF x = \2
|
||||
if _NARG > 2
|
||||
rept _NARG - 2
|
||||
DEF x |= 1 << (\3 + 1)
|
||||
shift
|
||||
endr
|
||||
endc
|
||||
db x
|
||||
ENDM
|
||||
|
||||
const_def -1, -1
|
||||
|
||||
const endanim_command ; $ff
|
||||
MACRO endanim
|
||||
db endanim_command
|
||||
ENDM
|
||||
|
||||
const dorestart_command ; $fe
|
||||
MACRO dorestart
|
||||
db dorestart_command
|
||||
ENDM
|
||||
|
||||
const dowait_command ; $fd
|
||||
MACRO dowait
|
||||
db dowait_command
|
||||
db \1 ; frames
|
||||
ENDM
|
||||
|
||||
const delanim_command ; $fc
|
||||
MACRO delanim
|
||||
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
|
||||
db delanim_command
|
||||
ENDM
|
||||
|
||||
|
||||
; Used for pic animations
|
||||
const_def -2, -1
|
||||
|
||||
const setrepeat_command ; $fe
|
||||
MACRO setrepeat
|
||||
db setrepeat_command
|
||||
db \1 ; amount of times to repeat
|
||||
ENDM
|
||||
|
||||
const dorepeat_command ; $fd
|
||||
MACRO dorepeat
|
||||
db dorepeat_command
|
||||
db \1 ; command offset to jump to
|
||||
ENDM
|
38
macros/scripts/oam_anims.asm
Normal file
38
macros/scripts/oam_anims.asm
Normal file
@ -0,0 +1,38 @@
|
||||
; Battle and sprite OAM animations
|
||||
|
||||
MACRO oamframe
|
||||
db \1 ; duration
|
||||
DEF x = \2
|
||||
assert !(x & (1 << (OAM_X_FLIP + 1) | 1 << (OAM_Y_FLIP + 1))), \
|
||||
"oamframe duration overflows into X/Y flip bits"
|
||||
if _NARG > 2
|
||||
rept _NARG - 2
|
||||
DEF x |= 1 << (\3 + 1)
|
||||
shift
|
||||
endr
|
||||
endc
|
||||
db x ; flags
|
||||
ENDM
|
||||
|
||||
const_def -1, -1
|
||||
|
||||
const oamend_command ; $ff
|
||||
MACRO oamend
|
||||
db oamend_command
|
||||
ENDM
|
||||
|
||||
const oamrestart_command ; $fe
|
||||
MACRO oamrestart
|
||||
db oamrestart_command
|
||||
ENDM
|
||||
|
||||
const oamwait_command ; $fd
|
||||
MACRO oamwait
|
||||
db oamwait_command
|
||||
db \1 ; frames
|
||||
ENDM
|
||||
|
||||
const oamdelete_command ; $fc
|
||||
MACRO oamdelete
|
||||
db oamdelete_command
|
||||
ENDM
|
28
macros/scripts/pic_anims.asm
Normal file
28
macros/scripts/pic_anims.asm
Normal file
@ -0,0 +1,28 @@
|
||||
MACRO frame
|
||||
if _NARG <= 2
|
||||
db \1 ; index
|
||||
db \2 ; duration
|
||||
else
|
||||
; LEGACY: Support for the old name of "oamanim"
|
||||
oamanim \#
|
||||
endc
|
||||
ENDM
|
||||
|
||||
const_def -1, -1
|
||||
|
||||
const endanim_command ; $ff
|
||||
MACRO endanim
|
||||
db endanim_command
|
||||
ENDM
|
||||
|
||||
const setrepeat_command ; $fe
|
||||
MACRO setrepeat
|
||||
db setrepeat_command
|
||||
db \1 ; amount of times to repeat
|
||||
ENDM
|
||||
|
||||
const dorepeat_command ; $fd
|
||||
MACRO dorepeat
|
||||
db dorepeat_command
|
||||
db \1 ; command offset to jump to
|
||||
ENDM
|
Loading…
x
Reference in New Issue
Block a user