pikalaxalt
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1544185bec
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Revise frame macro to account for flags in sprite anim framesets
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2016-05-15 23:05:41 -04:00 |
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pikalaxalt
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ee906a67c7
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These macros are perfect for the object anim engine
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2016-05-15 22:33:51 -04:00 |
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pikalaxalt
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87b733994b
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SPRITE_ANIM_FRAME_IDX constants
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2016-05-15 22:00:17 -04:00 |
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pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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PikalaxALT
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3dcbe0ff55
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Pokegear
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2016-01-10 17:44:09 -05:00 |
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PikalaxALT
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41618f9e98
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More battle anim object constants
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2015-12-24 13:33:54 -05:00 |
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PikalaxALT
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8152ab612c
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Battle anims
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2015-12-23 17:10:50 -05:00 |
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PikalaxALT
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c635e30777
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map setup and warps
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2015-12-14 11:12:18 -05:00 |
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PikalaxALT
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b9870541d4
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slot machines
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2015-12-10 22:26:31 -05:00 |
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PikalaxALT
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6eac26732a
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Celebi Event
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2015-12-05 15:38:25 -05:00 |
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PikalaxALT
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e83a5bae87
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Address some comments from padz
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2015-12-05 08:08:01 -05:00 |
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PikalaxALT
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5b94d54a6c
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More work on animations
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2015-12-04 08:46:11 -05:00 |
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PikalaxALT
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2cdca75441
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Crystal Intro
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2015-12-02 17:59:05 -05:00 |
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PikalaxALT
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be082943ed
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More work interpreting the sprite engine
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2015-12-02 13:24:18 -05:00 |
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PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
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