Remy Oukaour
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a436bbc23b
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Move party menu qualities to data/
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2018-01-11 02:54:07 -05:00 |
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Remy Oukaour
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16a39f655a
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Full sentences
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2018-01-11 02:44:47 -05:00 |
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Remy Oukaour
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2d0506ecf9
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Group item and deco data more
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2018-01-11 01:54:49 -05:00 |
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Remy Oukaour
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b45f89f80c
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
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Remy Oukaour
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cc8dac5a22
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Use constants and data for Unown chamber events
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2018-01-11 00:25:14 -05:00 |
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Remy Oukaour
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3b7c495e38
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No romaji
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2018-01-10 23:36:49 -05:00 |
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Remy Oukaour
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532724e90f
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Comment on the original function of move grammar
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2018-01-10 23:29:47 -05:00 |
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Remy Oukaour
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0a3b251dcb
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
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Remy Oukaour
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d91e42ca5e
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Group some mutually edited files in data/sprites/
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2018-01-10 18:10:01 -05:00 |
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Remy Oukaour
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e0088adb3f
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Other files belong in data/battle/
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2018-01-10 17:49:19 -05:00 |
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Remy Oukaour
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c8575823a0
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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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2018-01-10 17:30:27 -05:00 |
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Remy Oukaour
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22b607b664
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Move radio channel data into data/
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2018-01-10 11:30:12 -05:00 |
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Remy Oukaour
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16eb97ae9c
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Constant swap explains this Battle Tower bug
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2018-01-10 02:55:44 -05:00 |
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Remy Oukaour
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7de7441e72
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gfx/*.asm files have INCBINs
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2018-01-10 02:38:45 -05:00 |
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Remy Oukaour
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8aa58dca9e
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Specialized macros go with their data/code
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2018-01-10 00:08:05 -05:00 |
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Remy Oukaour
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9af6d8d0f1
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
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Remy Oukaour
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e943ac3308
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Clarify doc comment
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2018-01-09 23:26:04 -05:00 |
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Remy Oukaour
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5c5f8b325f
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Move data/palettes/ .pal files into gfx/
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2018-01-09 23:21:32 -05:00 |
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Remy Oukaour
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f22485b08d
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Binary tilemaps
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2018-01-09 22:44:06 -05:00 |
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Remy Oukaour
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feb34b49ba
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data/phone_text → data/phone/text
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2018-01-09 19:51:30 -05:00 |
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Remy Oukaour
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cc0fd6e12c
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CRYSTAL11 → _CRYSTAL11
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2018-01-09 17:26:40 -05:00 |
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Remy Oukaour
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ce50d1b2cb
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Clearer Battle Tower code
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2018-01-09 16:55:11 -05:00 |
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Remy Oukaour
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a849c3557b
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More comments
Fix some constants
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2018-01-09 15:39:48 -05:00 |
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Remy Oukaour
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a3242b4ad4
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Simpler comments
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2018-01-09 15:23:03 -05:00 |
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Remy Oukaour
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cb92b7bbf0
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Indent with tabs
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2018-01-09 15:20:21 -05:00 |
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Remy Oukaour
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5a73a62d9b
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Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
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2018-01-09 15:12:49 -05:00 |
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Remy Oukaour
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459d5d3164
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default_names.asm → player_names.asm
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2018-01-09 00:45:03 -05:00 |
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Remy Oukaour
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d0a8e8e744
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includes.asm → constants.asm
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2018-01-09 00:36:15 -05:00 |
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Remy Oukaour
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31edd7f803
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Move text/ into data/
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2018-01-09 00:23:48 -05:00 |
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Remy Oukaour
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187196ff80
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Macro clarifies how TimeFishGroups works
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2018-01-08 15:54:58 -05:00 |
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Remy Oukaour
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bdd3a55333
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Organize mobile/battle_tower_*.asm data and code
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2018-01-06 18:53:30 -05:00 |
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Remy Oukaour
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10bd011d06
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
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Remy Oukaour
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8d095cd5b8
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Better names
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2018-01-03 01:27:12 -05:00 |
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Remy Oukaour
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b0d2409c83
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Move EZChat Pokémon order to data/
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2018-01-02 23:21:07 -05:00 |
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Remy Oukaour
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e3e885aad8
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pngcrush -noreduce
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2018-01-02 19:19:23 -05:00 |
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Remy Oukaour
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41de67edbd
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Identify more G/S intro OAM data
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2018-01-02 17:05:40 -05:00 |
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Remy Oukaour
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e6778f931d
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town_map.png matches pokegear.png
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2018-01-02 16:45:39 -05:00 |
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Remy Oukaour
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ae78ee6cc8
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One more G/S intro OAM identified
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2018-01-02 16:19:04 -05:00 |
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Remy Oukaour
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d5c8cb7496
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Align comments
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2018-01-02 16:09:47 -05:00 |
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Remy Oukaour
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64b27d86c0
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More G/S intro OAM documentation
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2018-01-02 15:54:23 -05:00 |
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Remy Oukaour
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6a3045d759
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1-based EZ Chat cursor data indexes
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2018-01-02 15:02:08 -05:00 |
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Remy Oukaour
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2dd9ac08a4
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More sprite anim documentation
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2018-01-02 14:39:24 -05:00 |
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Remy Oukaour
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7ad8ea13c9
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Document more sprite anim data
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2018-01-02 14:25:58 -05:00 |
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Remy Oukaour
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3c953efcba
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Consistent *_palette_map.asm
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2018-01-01 18:33:42 -05:00 |
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Remy Oukaour
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0722de77ae
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Remove trailing whitespace
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
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2018-01-01 18:32:01 -05:00 |
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Remy Oukaour
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eb8e55a01a
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Route 17-18 Gate and Route 29-46 Gate
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2018-01-01 18:19:32 -05:00 |
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yenatch
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8c3905c4cd
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Merge pull request #451 from yenatch/document-battle-anim-macros
Fix and document some battle animation macros
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2018-01-01 12:47:28 -05:00 |
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yenatch
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cc5aeb8b87
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Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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2017-12-29 13:43:17 -05:00 |
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Remy Oukaour
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ab823e2b54
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FAST_TEXT_DELAY_F
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2017-12-29 13:29:24 -05:00 |
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Remy Oukaour
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e1a672e427
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Constants for TextBoxFlags
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2017-12-29 13:18:17 -05:00 |
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