Rangi
4e776d4fa6
Use constants
2018-05-23 11:14:15 -04:00
Rangi
d2880d1981
Factor out GetHPPals and SetHPPals from home.asm
...
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00
Rangi
846e3e65de
adc a, 0 → adc 0; fix comments
2018-05-20 17:55:27 -04:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
Rangi
99df17d571
Move more code from home.asm into home/
2018-04-05 00:35:14 -04:00
Rangi
145efc1353
Use constants for screen size in metatiles
2018-04-04 16:14:48 -04:00
Rangi
0447ee0cf9
Relabel some map-related WRAM
...
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi
e2c15b0b92
* BillPhoneGeneriText -> BillPhoneGenericText
...
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi
612fd7cb96
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
luckytyphlosion
8b007e8d51
Fix more w-izing edge cases.
2018-02-04 22:45:04 -05:00
Rangi
73ea7c6326
Macro factors out sine code, just like sine data, since it's used 5 times
2018-02-03 21:11:55 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
2a53d75807
Similar formatting for similar WRAM areas
2018-02-02 21:15:15 -05:00
luckytyphlosion
0b45e2e846
Fix wVirtualOAM labels, part 2.
2018-01-30 14:52:46 -05:00
luckytyphlosion
3c7ba37de7
Fix wVirtualOAM labels, part 1.
2018-01-30 14:47:14 -05:00
luckytyphlosion
3203ad7d50
Fix comment/style issues caused from w-izing.
2018-01-30 14:05:25 -05:00
Rangi
4d93741a54
use PAL_COLOR_SIZE
2018-01-26 21:25:49 -05:00
Rangi
7d3ad2136a
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
2018-01-25 18:10:41 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
79bd48f85c
Replace Stack with wStack.
2018-01-23 16:49:58 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
fdda670f40
Cry headers and map headers were eliminated
2018-01-23 11:17:21 -05:00
Rangi
14ef9d3066
PALETTE_SIZE
2018-01-22 19:57:35 -05:00
Rangi
a73c532738
tile+color macros in gfx.asm
2018-01-22 19:40:17 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
b199f6cfbf
Use hSerialConnectionStatus constants elsewhere
2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
c861ff5af3
This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, $4b52 in Crystal)
2018-01-19 00:42:31 -05:00
Remy Oukaour
9576740b70
clean up GetName/NamesPointers
2018-01-19 00:29:05 -05:00
Remy Oukaour
55d8de6c24
why "5A"?
2018-01-19 00:07:13 -05:00
Remy Oukaour
105ef872dd
Better TX_SOUND_* names
2018-01-18 22:06:51 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
99f26a6097
Compute wc7e8 size
2018-01-18 01:28:51 -05:00
Remy Oukaour
95c0c31c8f
Eliminate wd000
2018-01-18 01:25:19 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
mid-kid
11d67567d2
Use constants for menu flags
...
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
Remy Oukaour
2ab60fa8a4
menu_coords macro for (x1, y1, x2, y2) order (see issue #440 )
2018-01-13 16:38:14 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
d91e42ca5e
Group some mutually edited files in data/sprites/
2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
...
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
28d5169a11
maskbits <count> +- 1
2018-01-10 14:03:11 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
a8cf8979d9
Do a little cleanup towards issue #465
2018-01-09 17:20:47 -05:00
Remy Oukaour
11556196ba
Consistent sine wave code formatting
2018-01-09 16:39:36 -05:00
Remy Oukaour
a849c3557b
More comments
...
Fix some constants
2018-01-09 15:39:48 -05:00
xCrystal
2c789b64b1
Predef_FlagAction -> Predef_SmallFarFlagAction
2018-01-07 11:53:20 +01:00
xCrystal
e9e8bf6eb1
Predef_Flag -> Predef_FlagAction
2018-01-05 11:05:01 +01:00
Adelaide Walter
9d0ba6bfd3
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
Remy Oukaour
6d2dc86a38
Serve2bppRequest@VBlank → Serve2bppRequest_VBlank
2018-01-03 15:28:13 -05:00
Adelaide Walter
a298cb9990
Replace hardcoded bank with BANK function.
2018-01-03 02:19:38 -05:00
Adelaide Walter
cd8a22cd2e
Replace magic reference to PackMenuGFX.
2018-01-03 01:29:52 -05:00
Adelaide Walter
51106cccd0
Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
2018-01-03 00:19:54 -05:00
xCrystal
d7970f749a
Consistent predef function names
2018-01-02 18:49:25 +01:00
xCrystal
b4a49351c1
Finish consistent Special function names
2018-01-02 17:47:58 +01:00
xCrystal
f1ea15bbfe
Consolidate Special function names
2018-01-02 17:13:57 +01:00
xCrystal
6f0b81504d
More unreferenced labels cleanup
2018-01-02 16:04:21 +01:00
xCrystal
9a3088e50c
Clean up XXX comments for unused content
2018-01-02 13:26:18 +01:00
xCrystal
a98ed77c83
Merge 2d0ed11
and 355acfc
from Roukaour/master
2018-01-01 20:25:07 +01:00
xCrystal
37369d1ae0
Rename Pals labels in WRAM bank 5
2018-01-01 20:09:53 +01:00
Remy Oukaour
2d0ed1159e
Use constants for rBGPI+rOBPI auto-increment
...
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
92fba8821c
Merge pull request #450 from roukaour/master
...
Constants for TextBoxFlags
2017-12-30 21:32:45 -05:00
Remy Oukaour
586a49c8ad
lda_coord and ldcoord_a exist for this
2017-12-29 17:07:21 -05:00
xCrystal
2a7ba6685a
Clean up changes in 3c6c80f
2017-12-29 19:22:33 +01:00
Remy Oukaour
e1a672e427
Constants for TextBoxFlags
2017-12-29 13:18:17 -05:00
xCrystal
3c6c80f1b2
LY_BLANK and rLCDC constants
2017-12-29 18:53:21 +01:00
xCrystal
50fc9c3389
endm -> ENDM
2017-12-28 22:31:16 +01:00
xCrystal
333524f0be
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
xCrystal
7beb497d3a
Uppercase MACRO and EQU(S) according to the style guide
2017-12-28 13:23:44 +01:00
xCrystal
9457679af8
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
c4a18b1329
Correct documentation
...
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
b3f0e11567
Various cleanup
2017-12-26 20:33:41 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
yenatch
ec8c9688ce
move rst.asm and interrupts.asm into home/
2017-12-24 21:47:11 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
20d6c1d876
Rename "map permissions" to "map environment" ( fix #396 )
2017-12-24 13:08:38 -05:00
Remy Oukaour
c66d195089
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
Remy Oukaour
daa071451d
More comments for constant<->table correspondences
2017-12-22 23:08:55 -05:00
Remy Oukaour
14a244ad3a
IsHM is not used within home/names.asm; group it with the other HM routines+data
2017-12-22 22:56:21 -05:00
Remy Oukaour
b423e3b90b
Split more code from home.asm into home/ files
2017-12-22 22:50:28 -05:00
Remy Oukaour
fecc5c339a
More comments for macros
2017-12-15 00:38:52 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
Remy Oukaour
138abd097d
Document one more bug.
2017-12-12 23:05:30 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
...
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
08b14e593e
Rename tilesets, consistent with constant names
2017-12-10 23:56:10 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
ab7025a144
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Remy Oukaour
e3c686f6df
Further WRAM organization
2017-12-09 15:14:51 -05:00
Remy Oukaour
5a5df2ab87
More WRAM organization
2017-12-09 14:47:32 -05:00
Remy Oukaour
16c6696dd5
Start organizing WRAM
...
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
2017-12-09 13:58:49 -05:00
Remy Oukaour
0b7d8d44ad
More constants
2017-12-09 13:28:23 -05:00
Remy Oukaour
6a41d4f63e
Define more charmap characters and use them in place of hard-coded numbers
2017-12-09 12:57:23 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
pfero
7c9a156133
Fix WATERTILE/WALLTILE constants
...
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.
WATRTILE was renamed to WATERTILE in the name of readability.
2017-10-28 18:08:24 -04:00
yenatch
d0d61cb3ab
Merge pull request #354 from FredrIQ/comments
...
Fix a reversed label mistake and reference a major bug
2017-06-24 17:43:48 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
...
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
Fredrik Ljungdahl
f8455e9b4f
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
...
They were swapped
2017-01-08 01:26:48 +01:00
PikalaxALT
3bb73b2430
Merge branch 'master' of github.com:pret/pokecrystal
2016-07-29 10:40:57 -04:00
pikalaxalt
4e2487c056
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
pikalaxalt
ca01a92880
Fix indentation in many places
2016-06-07 08:13:08 -04:00
pikalaxalt
d7a01e92e9
Remaining layout constants
2016-06-06 18:23:00 -04:00
Brandon Mulcahy
eb7195a780
Fix PlaySFX priority comment
2016-05-28 15:43:41 -04:00
pikalaxalt
789ebc7304
Port homecall macro
2016-05-27 10:41:59 -04:00
pikalaxalt
f1f3e2564c
Comment on bug in ClearWRAM
2016-05-19 08:11:44 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00
pikalaxalt
6a3b3e3773
Save functions; feeble attempt at serial and link functions
2016-05-11 21:19:52 -04:00
pikalaxalt
af0119ca7e
Name all printer functions
2016-05-11 17:16:03 -04:00
pikalaxalt
46ecd5b869
Name all functions in event/
2016-05-10 12:59:34 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c
HDMA transfer functions
2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
6be4cd4da9
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
pikalaxalt
93e12d2003
Split up banks 1-3 of main.asm
2016-03-27 12:47:28 -04:00
pikalaxalt
08e6009e61
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-03-08 19:54:13 -05:00
yenatch
2270052319
Make diacritic labels less confusing in PlaceString.
2016-03-04 13:21:14 -05:00
yenatch
016c2baae2
Use the dakuten characters.
2016-03-03 00:07:17 -05:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00
PikalaxALT
8bf255b9f8
Prepare to merge
2016-01-18 00:39:01 -05:00
PikalaxALT
2ed6c357af
More WRAM tidying
2016-01-12 12:46:18 -05:00
PikalaxALT
35f687b536
Fully label home/map_objects.asm
2016-01-11 02:36:39 -05:00
PikalaxALT
1637d915d4
Restored StandingTile and introduced LastTile
2016-01-11 02:28:09 -05:00
PikalaxALT
f7ee74c3b8
Finish labels in engine/namingscreen.asm
2016-01-09 19:34:14 -05:00
PikalaxALT
ce019e6347
Map callback constants
2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13
maptrigger macro
2016-01-05 08:46:37 -05:00
PikalaxALT
9bbb65166e
More movement stuff
2015-12-29 13:15:58 -05:00
PikalaxALT
a2a2668233
Dummy Game
2015-12-28 17:09:53 -05:00
PikalaxALT
f030315b1f
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
PikalaxALT
2bd45ca574
Move effects; no more reloadmapmusic, returnafterbattle
2015-12-26 19:22:27 -05:00
PikalaxALT
a5e928eb98
writebackup --> closewindow; game corner prize vendors; others
2015-12-24 22:58:42 -05:00
PikalaxALT
8152ab612c
Battle anims
2015-12-23 17:10:50 -05:00
PikalaxALT
3893feb835
Battle Anim Object struct constants
2015-12-23 14:00:29 -05:00
PikalaxALT
30b37da387
More stats screen shenanigans
2015-12-22 22:19:33 -05:00
PikalaxALT
d08199c79d
Color fns, some more address decoding in link/mobile
2015-12-22 18:03:00 -05:00
PikalaxALT
047effba94
Menu joy flags; started with link address space
2015-12-20 12:54:08 -05:00
PikalaxALT
987ed1fafb
More work on slots; WRAM cleanup, Move Deleter
2015-12-19 14:48:30 -05:00
PikalaxALT
3d36f1a837
Events and some WRAM cleanup
2015-12-18 20:07:09 -05:00
PikalaxALT
d644406f61
More menu stuff
2015-12-17 22:31:16 -05:00
PikalaxALT
caa83c08a7
Movement etc.
2015-12-17 15:14:51 -05:00
PikalaxALT
efee40447e
Mobile trade animations, pokepic animations
2015-12-17 13:49:26 -05:00
PikalaxALT
7203e9d2cc
Map script and color shenanigans
2015-12-16 21:57:42 -05:00
PikalaxALT
879b430fce
Bill's PC
2015-12-16 12:36:58 -05:00
PikalaxALT
77ef8404a1
Menu
2015-12-15 18:59:49 -05:00
PikalaxALT
bb2aba7da1
No more ItemFragment
2015-12-15 10:55:56 -05:00
PikalaxALT
c635e30777
map setup and warps
2015-12-14 11:12:18 -05:00
PikalaxALT
8a439dbd05
Miscellaneous labels
2015-12-13 20:33:56 -05:00
PikalaxALT
acd92eee94
Pack
2015-12-13 14:15:16 -05:00
PikalaxALT
ecd277204a
Card Flip
2015-12-11 16:59:40 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
92a8c491c3
Break up engine/sprites.asm; address yenatch's comments
2015-12-01 21:54:11 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
d314bdb4fa
Pokedex labels
2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
c7985e1f3c
Battle Tower scripts and text labels
2015-11-26 21:05:32 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
d972564175
link and seer labels
2015-11-23 16:04:53 -05:00
PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
8a6a1a7d77
CmdQueues
2015-11-18 23:16:25 -05:00
PikalaxALT
91f7491017
items/item_effects.asm; engine/evolution.asm
2015-11-18 18:35:44 -05:00
PikalaxALT
bc1870e3f4
Save, Bill's PC
2015-11-17 23:29:14 -05:00
PikalaxALT
27ef600ace
Here's the mail it never fails
2015-11-17 17:56:49 -05:00
PikalaxALT
0b8fe4bac3
More specials; bank 12 mobile
2015-11-16 22:29:54 -05:00
PikalaxALT
042fc4bfe5
Split up some more banks in main.asm
2015-11-16 21:46:36 -05:00
PikalaxALT
ba871547ed
engine/pokegear.asm
2015-11-16 21:07:26 -05:00
PikalaxALT
8290f851fd
Further decoding of SpriteMovementData
2015-11-16 00:52:53 -05:00
PikalaxALT
aba038a4a4
Fix some movement macro/function names
2015-11-15 21:28:15 -05:00
PikalaxALT
ead04b3b75
Backup prior to global introduction of PERSONTYPE constants
2015-11-15 14:59:38 -05:00
PikalaxALT
b921226aea
More map object, swap StandingTile and NextTile
2015-11-14 23:02:38 -05:00
PikalaxALT
ed44de4bb4
More map object work
2015-11-14 14:41:47 -05:00