Rangi
f2785cdb71
Use battle menu flags
2018-12-31 14:25:53 -05:00
mid-kid
930d285fab
Fix comments around BANK() statements
...
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Rangi
f6ecb681d5
Fix issue #581 (random stuff ax6 noticed)
2018-12-23 03:45:41 -05:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi
3b20a18200
Identify BATTLEACTION_D and _E (thanks, ax6)
2018-10-21 00:52:10 -04:00
mid-kid
3540b2a2d6
wMonStatusFlags -> wDebugFlags
2018-09-16 02:15:55 +02:00
Rangi
b42ba692c4
; fallthrough
2018-08-26 22:34:59 -04:00
Rangi
0e1445b796
spaces->tab, and remove redundant comment
2018-08-26 16:15:43 -04:00
Rangi
557ce82073
hQuotient is a four-byte buffer ( fixes #558 )
2018-08-26 13:49:38 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
...
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
2b88951f9f
MON_STAT_EXP - 1 → MON_EXP + 2
2018-07-24 14:14:04 -04:00
Rangi
4f0c9cecf9
StringCmp → CompareBytes; CompareLong → CompareBytesLong
...
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi
bdde60c64b
ANIM_MON_UNUSED → ANIM_MON_HOF
2018-07-22 23:42:50 -04:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
b23f0b2bda
Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)
2018-07-16 15:58:07 -04:00
Rangi
187e30cac8
Replace more hex values with constants or decimal
2018-07-11 15:40:09 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
mid-kid
c82deab86f
fix-various-little-things
...
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch
40b537d45b
Merge pull request #503 from Rangi42/master
...
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
mid-kid
1b12109cb0
HanleDefrost -> HandleDefrost
2018-04-05 11:41:06 +02:00
mid-kid
80d437d565
Fix some uses of EFFECTIVE
2018-04-05 07:54:20 +02:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
Rangi
be28a0ff4e
Meaningful $ff values
2018-02-25 19:50:48 -05:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi
bc3cc69749
Consistent "X percent [+/- Y]" order
2018-02-04 21:21:34 -05:00
Rangi
d6b00d0cc1
Sync code with wiki
2018-02-04 13:16:40 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
luckytyphlosion
0b45e2e846
Fix wVirtualOAM labels, part 2.
2018-01-30 14:52:46 -05:00
luckytyphlosion
3203ad7d50
Fix comment/style issues caused from w-izing.
2018-01-30 14:05:25 -05:00
Rangi
87514598be
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Rangi
125d51b3b2
More engine bit flag constants
2018-01-22 13:57:44 -05:00
Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
b199f6cfbf
Use hSerialConnectionStatus constants elsewhere
2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
f556ab9a4c
Comment on RIVAL1 item
2018-01-18 12:03:58 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
eb3102200f
More Battle Tower map script constants, fewer raw hex values
2018-01-14 19:26:55 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
a849c3557b
More comments
...
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
5a73a62d9b
Move battle engine data into data/
...
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Adelaide Walter
94f32db7bc
Document hardcoded SRAM addresses.
2018-01-08 22:48:58 -05:00
Adelaide Walter
d6f20ae746
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
2018-01-08 17:13:37 -05:00
xCrystal
2c789b64b1
Predef_FlagAction -> Predef_SmallFarFlagAction
2018-01-07 11:53:20 +01:00
xCrystal
e9e8bf6eb1
Predef_Flag -> Predef_FlagAction
2018-01-05 11:05:01 +01:00
Adelaide Walter
9d0ba6bfd3
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
Adelaide Walter
0caea0f820
Use BANK for all hardcoded banks with BANK in comments.
2018-01-02 16:46:40 -05:00
xCrystal
aa9a0a900d
No more mobile EQUS ret (replace with Stubbed_ + ret)
2018-01-02 20:00:14 +01:00
xCrystal
b4e087167f
More unreferenced labels and unused text
2018-01-02 19:38:56 +01:00
xCrystal
d7970f749a
Consistent predef function names
2018-01-02 18:49:25 +01:00
Remy Oukaour
be2aeedcf0
More clarification
2018-01-02 11:53:06 -05:00
Remy Oukaour
d435bd8911
Reword Magikarp length comments
2018-01-02 11:50:08 -05:00
xCrystal
6f0b81504d
More unreferenced labels cleanup
2018-01-02 16:04:21 +01:00
xCrystal
9a3088e50c
Clean up XXX comments for unused content
2018-01-02 13:26:18 +01:00
xCrystal
3c6c80f1b2
LY_BLANK and rLCDC constants
2017-12-29 18:53:21 +01:00
xCrystal
83ef3b9a36
Suggest fixes to untranslated magikarp length filters
2017-12-28 20:03:27 +01:00
xCrystal
d6507e3882
More constants and documentation in slot machines
2017-12-28 19:38:15 +01:00
xCrystal
731311cb15
Update Magikarp length documentation
2017-12-28 16:42:57 +01:00
xCrystal
333524f0be
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
xCrystal
9457679af8
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00