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Suggest fixes to untranslated magikarp length filters
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@ -6388,27 +6388,27 @@ LoadEnemyMon: ; 3e8eb
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ld bc, PlayerID
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callfar CalcMagikarpLength
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; We're clear if the length is < 1536
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; No reason to keep going if length > 1536 (i.e. if length / 256 != 6)
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ld a, [wMagikarpLength]
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cp HIGH(1536)
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cp HIGH(1536) ; this compares to 6'0'', should be cp 5
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jr nz, .CheckMagikarpArea
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; 5% chance of skipping both size checks
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call Random
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cp 5 percent
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jr c, .CheckMagikarpArea
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; Try again if > 1614
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; Try again if length > 1615
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ld a, [wMagikarpLength + 1]
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cp LOW(1616)
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cp LOW(1616) ; this compares to 6'80'', should be cp 3
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jr nc, .GenerateDVs
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; 20% chance of skipping this check
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call Random
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cp 20 percent - 1
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jr c, .CheckMagikarpArea
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; Try again if > 1598
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; Try again if length > 1599
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ld a, [wMagikarpLength + 1]
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cp LOW(1600)
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cp LOW(1600) ; this compares to 6'64'', should be cp 2
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jr nc, .GenerateDVs
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.CheckMagikarpArea:
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@ -6436,7 +6436,7 @@ LoadEnemyMon: ; 3e8eb
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jr c, .Happiness
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; Floor at length 1024
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ld a, [wMagikarpLength]
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cp HIGH(1024)
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cp HIGH(1024) ; compares to 4'0'', cp 3 would be closer to intended value
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jr c, .GenerateDVs ; try again
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; Finally done with DVs
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