Commit Graph

94 Commits

Author SHA1 Message Date
xCrystal
806b048a9f Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
xCrystal
85a616e20e Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
xCrystal
63912e8bef Add debug maps for testing 2023-10-02 16:11:52 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
674e838460 Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
xCrystal
ea4ab28652 Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
xCrystal
fc2e757c57 Make level selection menu landmarks universal (#4) (#12) 2023-08-20 12:08:24 +02:00
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
be5f3ad6e1 Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
xCrystal
f64bbf700d Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008) 2023-08-04 23:54:53 +02:00
xCrystal
55a38ff2de Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
xCrystal
dd04feb32a Remove map name sign feature (#1) 2023-07-31 19:30:40 +02:00
xCrystal
9df4cf6946 Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
xCrystal
d30b9dd60f Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
xCrystal
15f452ff26 Remove indoor sprites (#7), and improve overworld sprite sorting in VRAM (#2) 2023-07-26 10:30:47 +02:00
xCrystal
787caa2147 Get rid of LANDMARK_SPECIAL (#1) 2023-07-25 18:32:57 +02:00
xCrystal
473c23a727 Remove unnecessary event and engine flags (#1) 2023-07-25 18:24:38 +02:00
xCrystal
5147904f78 Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
Rangi
8e135931a6 Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
Rangi
8fc3b8e6e3 Dance Theatre -> Dance Theater
Fixes #1008
2022-09-23 22:06:52 -04:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi
3684296583 Revise some constant definitions 2021-03-16 18:06:18 -04:00
Rangi
dbabd8b4a9 Define MAPGROUP_* constants and verify MapGroup_* table sizes 2021-03-10 21:16:54 -05:00
Rangi
40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
212846af57 Treat map setup commands like trade script commands
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
a9941e28cc Define NUM_FLYPOINTS 2020-07-21 11:48:39 -04:00
Rangi
eca33ef190 Define map setup commands as macros like other script commands 2020-07-13 20:44:16 -04:00
Rangi
26d764de5d Use STRCMP, not ==, to compare multi-character strings 2020-07-02 11:46:30 -04:00
Rangi
c3c18dd196 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
Rangi
20464d1bfb Miscellaneous updates
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi
ad50e94b50 Add a LANDMARK_ prefix to landmark constants
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
65f22544e0 Refactor flypoints to separate const definition from data usage 2020-03-15 14:10:53 -04:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
ef48ae98b5 Separate tilesets.o goes with pics.o and sprites.o 2019-11-23 20:43:33 -05:00
mid-kid
739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
Rangi
01f68fcc6a Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
Rangi
689acb0e36 Try to identify more of maps/unused/Beta*.blk 2019-04-20 14:45:20 -04:00
Rangi
79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
Rangi
1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
mid-kid
814a720e9d Adapt macro based on suggestions 2018-11-11 00:32:05 +01:00
mid-kid
375963349a Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid
abb9454307 Make the connection macro simpler to use
It now only takes one numerical parameter, which is the offset of the
target map relative to the source map, much like in AdvancedMap. This
makes it easier to make connections and avoids having to calculate these
values by hand, and/or "mess with the values 'till it works", as many
have been doing thus far. It's just one, easy-to-understand value.

To convert from the old macro to the new macro, just take the fourth and
the fifth parameter, and calculate `<4th_param> - <5th_param>`. The
result is the value required for the new macro.
2018-11-06 21:19:07 +01:00
Rangi
0ce8dd75cd gfx/roofs/*.png filenames match ROOF_* constants 2018-10-31 17:46:18 -04:00
Rangi
5e6837807c landmark macro includes the +8/+16 offsets for X/Y coordinates 2018-07-07 00:59:27 -04:00