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https://gitlab.com/xCrystal/pokecrystal-board.git
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Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23)
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@ -10,9 +10,10 @@ MACRO map_attributes
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db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH
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db BANK(\1_Blocks)
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dw \1_Blocks
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db BANK(\1_MapScripts) ; aka BANK(\1_MapEvents)
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db BANK(\1_MapScripts) ; aka BANK(\1_MapEvents), BANK(\1_MapSpaces)
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dw \1_MapScripts
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dw \1_MapEvents
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dw \1_MapSpaces
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db \4
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ENDM
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@ -11,11 +11,11 @@ SpawnPoints:
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spawn LEVEL_1_MAP_1, 3, 3 ; SPAWN_LEVEL_1
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; spawn LEVEL_2_MAP_1, 5, 3 ; SPAWN_LEVEL_2
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if DEF(_DEBUG)
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spawn DEBUGLEVEL_1_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_1
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spawn DEBUGLEVEL_2_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_2
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spawn DEBUGLEVEL_3_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_3
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spawn DEBUGLEVEL_4_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_4
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spawn DEBUGLEVEL_5_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_5
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spawn DEBUGLEVEL_1_MAP_1, 3, 3 ; SPAWN_DEBUGLEVEL_1
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spawn DEBUGLEVEL_2_MAP_1, 3, 3 ; SPAWN_DEBUGLEVEL_2
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spawn DEBUGLEVEL_3_MAP_1, 3, 3 ; SPAWN_DEBUGLEVEL_3
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spawn DEBUGLEVEL_4_MAP_1, 3, 3 ; SPAWN_DEBUGLEVEL_4
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spawn DEBUGLEVEL_5_MAP_1, 2, 4 ; SPAWN_DEBUGLEVEL_5
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endc
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spawn N_A, -1, -1
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@ -131,6 +131,14 @@ MACRO object_event
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endc
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ENDM
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MACRO space
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;\1: x coord
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;\2: y coord
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;\3: effect (space type specific)
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;\4: next space
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db \1, \2, \3, \4
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ENDM
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MACRO trainer
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;\1: trainer group
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;\2: trainer id
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@ -10,6 +10,29 @@ DebugLevel1_Map1_MapScripts:
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def_callbacks
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DebugLevel1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 0, LEVEL_1_MAP_1, 1
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, DebugLevel1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, DebugLevel1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, DebugLevel1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, DebugLevel1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, DebugLevel1_Map1_TrainerYoungsterMikey, -1
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DebugLevel1_Map1_MapSpaces:
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DebugLevel1_Map1_Doll1Script::
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opentext
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callasm .BoardMenu
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@ -90,24 +113,3 @@ DebugLevel1_Map1_TrainerYoungsterMikey:
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line "tle other people"
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cont "to get better."
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done
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DebugLevel1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 0, LEVEL_1_MAP_1, 1
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, DebugLevel1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, DebugLevel1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, DebugLevel1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, DebugLevel1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, DebugLevel1_Map1_TrainerYoungsterMikey, -1
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@ -15,3 +15,5 @@ DebugLevel2_Map1_MapEvents:
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def_bg_events
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def_object_events
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DebugLevel2_Map1_MapSpaces:
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@ -15,3 +15,5 @@ DebugLevel3_Map1_MapEvents:
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def_bg_events
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def_object_events
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DebugLevel3_Map1_MapSpaces:
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@ -15,3 +15,5 @@ DebugLevel4_Map1_MapEvents:
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def_bg_events
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def_object_events
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DebugLevel4_Map1_MapSpaces:
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@ -15,3 +15,40 @@ DebugLevel5_Map1_MapEvents:
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def_bg_events
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def_object_events
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DebugLevel5_Map1_MapSpaces:
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space 2, 4, $0, 1 ; 0
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space 4, 4, $0, 2 ; 1
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space 6, 4, $0, 3 ; 2
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space 8, 4, $0, 4 ; 3
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space 10, 4, $0, 5 ; 4
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space 12, 4, $0, 6 ; 5
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space 14, 4, $0, 7 ; 6
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space 16, 4, $0, 8 ; 7
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space 18, 4, $0, 9 ; 8
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space 20, 4, $0, 10 ; 9
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space 22, 4, $0, 11 ; 10
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space 24, 4, $0, 12 ; 11
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space 24, 6, $0, 13 ; 12
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space 24, 8, $0, 14 ; 13
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space 24, 10, $0, 15 ; 14
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space 24, 12, $0, 16 ; 15
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space 24, 14, $0, 17 ; 16
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space 22, 14, $0, 18 ; 17
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space 20, 14, $0, 19 ; 18
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space 18, 14, $0, 20 ; 19
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space 16, 14, $0, 21 ; 20
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space 14, 14, $0, 22 ; 21
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space 12, 14, $0, 23 ; 22
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space 10, 14, $0, 24 ; 23
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space 8, 14, $0, 25 ; 24
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space 6, 14, $0, 26 ; 25
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space 4, 14, $0, 27 ; 26
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space 4, 12, $0, 28 ; 27
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space 4, 10, $0, 29 ; 28
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space 4, 8, $0, 30 ; 29
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space 6, 8, $0, 31 ; 30
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space 8, 8, $0, 32 ; 31
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space 10, 8, $0, 33 ; 32
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space 12, 8, $0, 34 ; 33
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space 14, 8, $0, 34 ; 34
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@ -1 +1 @@
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€€ €°<EFBFBD><EFBFBD>΅Α΅ΑΑ €€°€Δ<02> ΅€Α€<>€ ° Α<C2A0>΅Α<CE85>
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<EFBFBD>€€ €°<EFBFBD><EFBFBD>΅Α΅ΑΑ €€°€Δ<02> ΅€Α€<>€ ° Α<C2A0>΅Α<CE85>
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@ -10,6 +10,29 @@ Level1_Map1_MapScripts:
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def_callbacks
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Level1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 0, LEVEL_1_MAP_1, 1
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, Level1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, Level1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, Level1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, Level1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, Level1_Map1_TrainerYoungsterMikey, -1
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Level1_Map1_MapSpaces:
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Level1_Map1_Doll1Script::
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opentext
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callasm .BoardMenu
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@ -90,24 +113,3 @@ Level1_Map1_TrainerYoungsterMikey:
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line "tle other people"
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cont "to get better."
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done
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Level1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 0, LEVEL_1_MAP_1, 1
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, Level1_Map1_PCScript
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bg_event 3, 1, BGEVENT_READ, Level1_Map1_RadioScript
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bg_event 5, 1, BGEVENT_READ, Level1_Map1_BookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, Level1_Map1_PosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_GameConsoleScript, -1
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll1Script, -1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_Doll2Script, -1
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Level1_Map1_BigDollScript, -1
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object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, Level1_Map1_TrainerYoungsterMikey, -1
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@ -1852,6 +1852,7 @@ wMapBlocksPointer:: dw
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wMapScriptsBank:: db
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wMapScriptsPointer:: dw
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wMapEventsPointer:: dw
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wMapSpacesPointer:: dw
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; bit set
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wMapConnections:: db
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wMapAttributesEnd::
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