yenatch
43a961af42
More unknown mobile code and MIN_LEVEL.
2014-12-26 11:31:55 -08:00
yenatch
ca58bd215c
Clean up wram sections so that all space is accounted for.
2014-09-30 11:17:52 -07:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
88a15c5038
More constants and bug comments in item effects.
...
Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
e2ec8a1d13
Recomment type names.
...
This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
...
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
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SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0b7dfeb9b2
Name and comment some move learning functions.
2014-06-16 10:32:39 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
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- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
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There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
2d1a1b9c17
Experience growth rate constants.
2014-06-04 01:41:43 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
467b73a065
Phone contacts and more misc pokegear.
2014-05-03 01:10:08 -04:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
yenatch
7c02c2bb31
Move remaining constants into constants/{misc,pokemon_data}_constants.asm
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Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00
yenatch
883a8b7a90
enumerate type constants
2014-01-05 08:24:19 -05:00
yenatch
ea01721284
move type constants into constants/type_constants.asm
2014-01-05 08:13:43 -05:00
yenatch
0a5f14dc9c
bring back move constant values
2014-01-05 07:29:24 -05:00
yenatch
e2b00ea117
shorten SP_ATTACK and SP_DEFENSE move effect constants
2013-12-30 23:12:06 -05:00
yenatch
7b20626c7b
more object struct constants
2013-12-23 04:39:26 -05:00
yenatch
48db6daef9
overworld object struct constants
2013-12-22 21:28:41 -05:00
yenatch
4d1091f8d9
poke seer special
2013-12-22 17:17:33 -05:00
yenatch
4bb8c82d8a
battle animation constants
2013-12-19 04:47:39 -05:00
yenatch
0a53612f69
NO_TEXT_SCROLL flag in Options
2013-12-18 18:04:55 -05:00
yenatch
46d96bc7fd
more battle anim labels
2013-12-09 16:20:19 -05:00
yenatch
e538027c82
enumerate move constants
2013-12-01 15:56:51 -05:00
yenatch
5c76249488
flypoints and spawn points
2013-11-28 04:35:14 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
7b02d57a8c
split wram constants out of constants.asm
2013-11-27 14:45:44 -05:00
yenatch
14dce4418a
enumerate pokemon constants
2013-11-27 14:45:44 -05:00
yenatch
76d8ed2264
split sfx constants out of music constants
2013-11-07 01:10:43 -05:00
yenatch
6a641b438a
get rid of unused sound constants
2013-11-07 01:06:37 -05:00
yenatch
9b6b5a530c
clean up event flag constants
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could probably be shorter, but they should still fit in a single line
2013-09-05 04:37:47 -04:00
yenatch
cac33e5e95
dump event flag constants from haxwiki
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most of these need to be renamed before doing anything with them
2013-09-05 00:27:35 -04:00
yenatch
5342f8d630
NUM_POKEMON constant
...
before we were just using CELEBI, but there's no way that's gonna pan out
2013-08-30 22:07:56 -04:00
yenatch
7cba224d4a
engine flag constants
2013-08-27 14:12:05 -04:00
yenatch
744d1d8599
first event flag constants
2013-08-23 21:19:58 -04:00
yenatch
b275df6974
correct misnamed sfx constants
2013-07-31 18:04:01 -04:00
yenatch
4071137870
more sprite constants
2013-07-14 13:49:37 -04:00
yenatch
5f6d69fdd3
extra sprite constant
2013-07-12 17:03:03 -04:00
yenatch
1da2a7a5c4
Outdoor sprites and sprite constants
2013-07-12 14:50:37 -04:00
yenatch
41dbd3b4a6
move constants files into constants/
2013-06-17 21:30:25 -04:00