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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
split sfx constants out of music constants
This commit is contained in:
parent
6a641b438a
commit
76d8ed2264
@ -86,6 +86,7 @@ INCLUDE "constants/script_constants.asm"
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INCLUDE "constants/event_flags.asm"
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INCLUDE "constants/engine_flags.asm"
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INCLUDE "constants/music_constants.asm"
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INCLUDE "constants/sfx_constants.asm"
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; macros require rst vectors to be defined
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@ -1,4 +1,3 @@
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; music
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MUSIC_NONE EQU 0
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MUSIC_TITLE EQU 1
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MUSIC_ROUTE_1 EQU 2
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@ -92,6 +91,7 @@ MUSIC_BUG_CATCHING_CONTEST EQU 89
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MUSIC_LAKE_OF_RAGE_ROCKET_RADIO EQU 90
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MUSIC_PRINTER EQU 91
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MUSIC_POST_CREDITS EQU 92
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MUSIC_CLAIR EQU 93
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MUSIC_MOBILE_ADAPTER_MENU EQU 94
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MUSIC_MOBILE_ADAPTER EQU 95
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@ -103,215 +103,5 @@ MUSIC_SUICUNE_BATTLE EQU 100
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MUSIC_BATTLE_TOWER_LOBBY EQU 101
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MUSIC_MOBILE_CENTER EQU 102
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MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold
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; sfx
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SFX_DEX_FANFARE_50_79 EQU $00
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SFX_ITEM EQU $01
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SFX_CAUGHT_MON EQU $02
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SFX_POKEBALLS_PLACED_ON_TABLE EQU $03
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SFX_POTION EQU $04
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SFX_FULL_HEAL EQU $05
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SFX_MENU EQU $06
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SFX_READ_TEXT EQU $07
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SFX_READ_TEXT_2 EQU $08
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SFX_DEX_FANFARE_20_49 EQU $09
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SFX_DEX_FANFARE_80_109 EQU $0a
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SFX_POISON EQU $0b
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SFX_GOT_SAFARI_BALLS EQU $0c
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SFX_BOOT_PC EQU $0d
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SFX_SHUT_DOWN_PC EQU $0e
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SFX_CHOOSE_PC_OPTION EQU $0f
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SFX_ESCAPE_ROPE EQU $10
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SFX_PUSH_BUTTON EQU $11
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SFX_SECOND_PART_OF_ITEMFINDER EQU $12
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SFX_WARP_TO EQU $13
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SFX_WARP_FROM EQU $14
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SFX_CHANGE_DEX_MODE EQU $15
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SFX_JUMP_OVER_LEDGE EQU $16
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SFX_GRASS_RUSTLE EQU $17
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SFX_FLY EQU $18
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SFX_WRONG EQU $19
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SFX_SQUEAK EQU $1a
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SFX_STRENGTH EQU $1b
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SFX_BOAT EQU $1c
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SFX_WALL_OPEN EQU $1d
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SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e
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SFX_ENTER_DOOR EQU $1f
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SFX_SWITCH_POKEMON EQU $20
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SFX_TALLY EQU $21
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SFX_TRANSACTION EQU $22
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SFX_EXIT_BUILDING EQU $23
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SFX_BUMP EQU $24
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SFX_SAVE EQU $25
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SFX_POKEFLUTE EQU $26
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SFX_ELEVATOR_END EQU $27
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SFX_THROW_BALL EQU $28
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SFX_BALL_POOF EQU $29
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SFX_UNKNOWN_2A EQU $2a
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SFX_RUN EQU $2b
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SFX_SLOT_MACHINE_START EQU $2c
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SFX_FANFARE EQU $2d
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SFX_PECK EQU $2e
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SFX_KINESIS EQU $2f
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SFX_LICK EQU $30
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SFX_POUND EQU $31
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SFX_MOVE_PUZZLE_PIECE EQU $32
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SFX_COMET_PUNCH EQU $33
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SFX_MEGA_PUNCH EQU $34
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SFX_SCRATCH EQU $35
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SFX_VICEGRIP EQU $36
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SFX_RAZOR_WIND EQU $37
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SFX_CUT EQU $38
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SFX_WING_ATTACK EQU $39
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SFX_WHIRLWIND EQU $3a
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SFX_BIND EQU $3b
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SFX_VINE_WHIP EQU $3c
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SFX_DOUBLE_KICK EQU $3d
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SFX_MEGA_KICK EQU $3e
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SFX_HEADBUTT EQU $3f
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SFX_HORN_ATTACK EQU $40
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SFX_TACKLE EQU $41
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SFX_POISON_STING EQU $42
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SFX_POWDER EQU $43
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SFX_DOUBLESLAP EQU $44
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SFX_BITE EQU $45
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SFX_JUMP_KICK EQU $46
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SFX_STOMP EQU $47
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SFX_TAIL_WHIP EQU $48
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SFX_KARATE_CHOP EQU $49
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SFX_SUBMISSION EQU $4a
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SFX_WATER_GUN EQU $4b
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SFX_SWORDS_DANCE EQU $4c
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SFX_THUNDER EQU $4d
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SFX_SUPERSONIC EQU $4e
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SFX_LEER EQU $4f
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SFX_EMBER EQU $50
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SFX_BUBBLEBEAM EQU $51
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SFX_HYDRO_PUMP EQU $52
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SFX_SURF EQU $53
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SFX_PSYBEAM EQU $54
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SFX_CHARGE EQU $55
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SFX_THUNDERSHOCK EQU $56
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SFX_PSYCHIC EQU $57
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SFX_SCREECH EQU $58
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SFX_BONE_CLUB EQU $59
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SFX_SHARPEN EQU $5a
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SFX_EGG_BOMB EQU $5b
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SFX_SING EQU $5c
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SFX_HYPER_BEAM EQU $5d
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SFX_SHINE EQU $5e
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SFX_UNKNOWN_5F EQU $5f
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SFX_UNKNOWN_60 EQU $60
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SFX_UNKNOWN_61 EQU $61
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SFX_UNKNOWN_62 EQU $62
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SFX_UNKNOWN_63 EQU $63
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SFX_BURN EQU $64
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SFX_TITLE_SCREEN_ENTRANCE EQU $65
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SFX_UNKNOWN_66 EQU $66
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SFX_GET_COIN_FROM_SLOTS EQU $67
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SFX_PAY_DAY EQU $68
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SFX_METRONOME EQU $69
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SFX_CALL EQU $6a
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SFX_HANG_UP EQU $6b
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SFX_NO_SIGNAL EQU $6c
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SFX_SANDSTORM EQU $6d
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SFX_ELEVATOR EQU $6e
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SFX_PROTECT EQU $6f
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SFX_SKETCH EQU $70
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SFX_RAIN_DANCE EQU $71
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SFX_AEROBLAST EQU $72
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SFX_SPARK EQU $73
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SFX_CURSE EQU $74
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SFX_RAGE EQU $75
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SFX_THIEF EQU $76
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SFX_THIEF_2 EQU $77
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SFX_SPIDER_WEB EQU $78
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SFX_MIND_READER EQU $79
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SFX_NIGHTMARE EQU $7a
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SFX_SNORE EQU $7b
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SFX_SWEET_KISS EQU $7c
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SFX_SWEET_KISS_2 EQU $7d
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SFX_BELLY_DRUM EQU $7e
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SFX_UNKNOWN_7F EQU $7f
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SFX_SLUDGE_BOMB EQU $80
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SFX_FORESIGHT EQU $81
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SFX_SPITE EQU $82
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SFX_OUTRAGE EQU $83
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SFX_PERISH_SONG EQU $84
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SFX_GIGA_DRAIN EQU $85
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SFX_ATTRACT EQU $86
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SFX_KINESIS_2 EQU $87
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SFX_ZAP_CANNON EQU $88
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SFX_MEAN_LOOK EQU $89
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SFX_HEAL_BELL EQU $8a
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SFX_RETURN EQU $8b
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SFX_EXP_BAR EQU $8c
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SFX_MILK_DRINK EQU $8d
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SFX_PRESENT EQU $8e
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SFX_MORNING_SUN EQU $8f
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SFX_LEVEL_UP EQU $90
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SFX_KEY_ITEM EQU $91
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SFX_FANFARE_2 EQU $92
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SFX_REGISTER_PHONE_NUMBER EQU $93
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SFX_3RD_PLACE EQU $94
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SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
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SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
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SFX_MOVE_DELETED EQU $97
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SFX_2ND_PLACE EQU $98
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SFX_1ST_PLACE EQU $99
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SFX_CHOOSE_A_CARD EQU $9a
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SFX_GET_TM EQU $9b
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SFX_GET_BADGE EQU $9c
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SFX_QUIT_SLOTS EQU $9d
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SFX_EGG_CRACK EQU $9e
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SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f
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SFX_DEX_FANFARE_140_169 EQU $a0
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SFX_DEX_FANFARE_170_199 EQU $a1
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SFX_DEX_FANFARE_200_229 EQU $a2
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SFX_DEX_FANFARE_230_PLUS EQU $a3
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SFX_EVOLVED EQU $a4
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SFX_MASTER_BALL EQU $a5
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SFX_EGG_HATCH EQU $a6
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SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7
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SFX_GS_INTRO_POKEMON_APPEARS EQU $a8
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SFX_FLASH EQU $a9
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SFX_GAME_FREAK_LOGO_GS EQU $aa
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SFX_NOT_VERY_EFFECTIVE EQU $ab
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SFX_DAMAGE EQU $ac
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SFX_SUPER_EFFECTIVE EQU $ad
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SFX_BALL_BOUNCE EQU $ae
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SFX_MOONLIGHT EQU $af
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SFX_ENCORE EQU $b0
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SFX_BEAT_UP EQU $b1
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SFX_BATON_PASS EQU $b2
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SFX_BALL_WIGGLE EQU $b3
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SFX_SWEET_SCENT EQU $b4
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SFX_SWEET_SCENT_2 EQU $b5
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SFX_HIT_END_OF_EXP_BAR EQU $b6
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SFX_GIVE_TRADEMON EQU $b7
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SFX_GET_TRADEMON EQU $b8
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SFX_TRAIN_ARRIVED EQU $b9
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SFX_STOP_SLOT EQU $ba
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SFX_2_BOOPS EQU $bb
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SFX_GLASS_TING EQU $bc
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SFX_GLASS_TING_2 EQU $bd
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SFX_INTRO_UNOWN_1 EQU $be
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SFX_INTRO_UNOWN_2 EQU $bf
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SFX_INTRO_UNOWN_3 EQU $c0
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SFX_DITTO_POP_UP EQU $c1
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SFX_DITTO_TRANSFORM EQU $c2
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SFX_INTRO_SUICUNE_1 EQU $c3
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SFX_INTRO_PICHU EQU $c4
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SFX_INTRO_SUICUNE_2 EQU $c5
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SFX_INTRO_SUICUNE_3 EQU $c6
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SFX_DITTO_BOUNCE EQU $c7
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SFX_INTRO_SUICUNE_4 EQU $c8
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SFX_GAME_FREAK_PRESENTS EQU $c9
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SFX_TINGLE EQU $ca
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SFX_UNKNOWN_CB EQU $cb
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SFX_TWO_PC_BEEPS EQU $cc
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SFX_4_NOTE_DITTY EQU $cd
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SFX_TWINKLE EQU $ce
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MUSIC_MAHOGANY_MART EQU 100 ; leftover from gold
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209
constants/sfx_constants.asm
Normal file
209
constants/sfx_constants.asm
Normal file
@ -0,0 +1,209 @@
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SFX_DEX_FANFARE_50_79 EQU $00
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SFX_ITEM EQU $01
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SFX_CAUGHT_MON EQU $02
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SFX_POKEBALLS_PLACED_ON_TABLE EQU $03
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SFX_POTION EQU $04
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SFX_FULL_HEAL EQU $05
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SFX_MENU EQU $06
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SFX_READ_TEXT EQU $07
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SFX_READ_TEXT_2 EQU $08
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SFX_DEX_FANFARE_20_49 EQU $09
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SFX_DEX_FANFARE_80_109 EQU $0a
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SFX_POISON EQU $0b
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SFX_GOT_SAFARI_BALLS EQU $0c
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SFX_BOOT_PC EQU $0d
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SFX_SHUT_DOWN_PC EQU $0e
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SFX_CHOOSE_PC_OPTION EQU $0f
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SFX_ESCAPE_ROPE EQU $10
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SFX_PUSH_BUTTON EQU $11
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SFX_SECOND_PART_OF_ITEMFINDER EQU $12
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SFX_WARP_TO EQU $13
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SFX_WARP_FROM EQU $14
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SFX_CHANGE_DEX_MODE EQU $15
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SFX_JUMP_OVER_LEDGE EQU $16
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SFX_GRASS_RUSTLE EQU $17
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SFX_FLY EQU $18
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SFX_WRONG EQU $19
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SFX_SQUEAK EQU $1a
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SFX_STRENGTH EQU $1b
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SFX_BOAT EQU $1c
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SFX_WALL_OPEN EQU $1d
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SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e
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SFX_ENTER_DOOR EQU $1f
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SFX_SWITCH_POKEMON EQU $20
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SFX_TALLY EQU $21
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SFX_TRANSACTION EQU $22
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SFX_EXIT_BUILDING EQU $23
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SFX_BUMP EQU $24
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SFX_SAVE EQU $25
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SFX_POKEFLUTE EQU $26
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SFX_ELEVATOR_END EQU $27
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SFX_THROW_BALL EQU $28
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SFX_BALL_POOF EQU $29
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SFX_UNKNOWN_2A EQU $2a
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SFX_RUN EQU $2b
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SFX_SLOT_MACHINE_START EQU $2c
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SFX_FANFARE EQU $2d
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SFX_PECK EQU $2e
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SFX_KINESIS EQU $2f
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SFX_LICK EQU $30
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SFX_POUND EQU $31
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SFX_MOVE_PUZZLE_PIECE EQU $32
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SFX_COMET_PUNCH EQU $33
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SFX_MEGA_PUNCH EQU $34
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SFX_SCRATCH EQU $35
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SFX_VICEGRIP EQU $36
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SFX_RAZOR_WIND EQU $37
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SFX_CUT EQU $38
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SFX_WING_ATTACK EQU $39
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SFX_WHIRLWIND EQU $3a
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SFX_BIND EQU $3b
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SFX_VINE_WHIP EQU $3c
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SFX_DOUBLE_KICK EQU $3d
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SFX_MEGA_KICK EQU $3e
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SFX_HEADBUTT EQU $3f
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SFX_HORN_ATTACK EQU $40
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SFX_TACKLE EQU $41
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SFX_POISON_STING EQU $42
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SFX_POWDER EQU $43
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SFX_DOUBLESLAP EQU $44
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SFX_BITE EQU $45
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SFX_JUMP_KICK EQU $46
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SFX_STOMP EQU $47
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SFX_TAIL_WHIP EQU $48
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SFX_KARATE_CHOP EQU $49
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SFX_SUBMISSION EQU $4a
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SFX_WATER_GUN EQU $4b
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SFX_SWORDS_DANCE EQU $4c
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SFX_THUNDER EQU $4d
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SFX_SUPERSONIC EQU $4e
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SFX_LEER EQU $4f
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SFX_EMBER EQU $50
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SFX_BUBBLEBEAM EQU $51
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SFX_HYDRO_PUMP EQU $52
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SFX_SURF EQU $53
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SFX_PSYBEAM EQU $54
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SFX_CHARGE EQU $55
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SFX_THUNDERSHOCK EQU $56
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SFX_PSYCHIC EQU $57
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SFX_SCREECH EQU $58
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SFX_BONE_CLUB EQU $59
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SFX_SHARPEN EQU $5a
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SFX_EGG_BOMB EQU $5b
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SFX_SING EQU $5c
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SFX_HYPER_BEAM EQU $5d
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SFX_SHINE EQU $5e
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SFX_UNKNOWN_5F EQU $5f
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SFX_UNKNOWN_60 EQU $60
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SFX_UNKNOWN_61 EQU $61
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SFX_UNKNOWN_62 EQU $62
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SFX_UNKNOWN_63 EQU $63
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SFX_BURN EQU $64
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SFX_TITLE_SCREEN_ENTRANCE EQU $65
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SFX_UNKNOWN_66 EQU $66
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SFX_GET_COIN_FROM_SLOTS EQU $67
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SFX_PAY_DAY EQU $68
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SFX_METRONOME EQU $69
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SFX_CALL EQU $6a
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SFX_HANG_UP EQU $6b
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SFX_NO_SIGNAL EQU $6c
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SFX_SANDSTORM EQU $6d
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SFX_ELEVATOR EQU $6e
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SFX_PROTECT EQU $6f
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SFX_SKETCH EQU $70
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SFX_RAIN_DANCE EQU $71
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SFX_AEROBLAST EQU $72
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SFX_SPARK EQU $73
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SFX_CURSE EQU $74
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SFX_RAGE EQU $75
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SFX_THIEF EQU $76
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SFX_THIEF_2 EQU $77
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SFX_SPIDER_WEB EQU $78
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SFX_MIND_READER EQU $79
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SFX_NIGHTMARE EQU $7a
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SFX_SNORE EQU $7b
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SFX_SWEET_KISS EQU $7c
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SFX_SWEET_KISS_2 EQU $7d
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SFX_BELLY_DRUM EQU $7e
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SFX_UNKNOWN_7F EQU $7f
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SFX_SLUDGE_BOMB EQU $80
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SFX_FORESIGHT EQU $81
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SFX_SPITE EQU $82
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SFX_OUTRAGE EQU $83
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SFX_PERISH_SONG EQU $84
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SFX_GIGA_DRAIN EQU $85
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SFX_ATTRACT EQU $86
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SFX_KINESIS_2 EQU $87
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SFX_ZAP_CANNON EQU $88
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SFX_MEAN_LOOK EQU $89
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SFX_HEAL_BELL EQU $8a
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SFX_RETURN EQU $8b
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SFX_EXP_BAR EQU $8c
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SFX_MILK_DRINK EQU $8d
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SFX_PRESENT EQU $8e
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SFX_MORNING_SUN EQU $8f
|
||||
SFX_LEVEL_UP EQU $90
|
||||
SFX_KEY_ITEM EQU $91
|
||||
SFX_FANFARE_2 EQU $92
|
||||
SFX_REGISTER_PHONE_NUMBER EQU $93
|
||||
SFX_3RD_PLACE EQU $94
|
||||
SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
|
||||
SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
|
||||
SFX_MOVE_DELETED EQU $97
|
||||
SFX_2ND_PLACE EQU $98
|
||||
SFX_1ST_PLACE EQU $99
|
||||
SFX_CHOOSE_A_CARD EQU $9a
|
||||
SFX_GET_TM EQU $9b
|
||||
SFX_GET_BADGE EQU $9c
|
||||
SFX_QUIT_SLOTS EQU $9d
|
||||
SFX_EGG_CRACK EQU $9e
|
||||
SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f
|
||||
SFX_DEX_FANFARE_140_169 EQU $a0
|
||||
SFX_DEX_FANFARE_170_199 EQU $a1
|
||||
SFX_DEX_FANFARE_200_229 EQU $a2
|
||||
SFX_DEX_FANFARE_230_PLUS EQU $a3
|
||||
SFX_EVOLVED EQU $a4
|
||||
SFX_MASTER_BALL EQU $a5
|
||||
SFX_EGG_HATCH EQU $a6
|
||||
SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7
|
||||
SFX_GS_INTRO_POKEMON_APPEARS EQU $a8
|
||||
SFX_FLASH EQU $a9
|
||||
SFX_GAME_FREAK_LOGO_GS EQU $aa
|
||||
SFX_NOT_VERY_EFFECTIVE EQU $ab
|
||||
SFX_DAMAGE EQU $ac
|
||||
SFX_SUPER_EFFECTIVE EQU $ad
|
||||
SFX_BALL_BOUNCE EQU $ae
|
||||
SFX_MOONLIGHT EQU $af
|
||||
SFX_ENCORE EQU $b0
|
||||
SFX_BEAT_UP EQU $b1
|
||||
SFX_BATON_PASS EQU $b2
|
||||
SFX_BALL_WIGGLE EQU $b3
|
||||
SFX_SWEET_SCENT EQU $b4
|
||||
SFX_SWEET_SCENT_2 EQU $b5
|
||||
SFX_HIT_END_OF_EXP_BAR EQU $b6
|
||||
SFX_GIVE_TRADEMON EQU $b7
|
||||
SFX_GET_TRADEMON EQU $b8
|
||||
SFX_TRAIN_ARRIVED EQU $b9
|
||||
SFX_STOP_SLOT EQU $ba
|
||||
SFX_2_BOOPS EQU $bb
|
||||
SFX_GLASS_TING EQU $bc
|
||||
SFX_GLASS_TING_2 EQU $bd
|
||||
|
||||
SFX_INTRO_UNOWN_1 EQU $be
|
||||
SFX_INTRO_UNOWN_2 EQU $bf
|
||||
SFX_INTRO_UNOWN_3 EQU $c0
|
||||
SFX_DITTO_POP_UP EQU $c1
|
||||
SFX_DITTO_TRANSFORM EQU $c2
|
||||
SFX_INTRO_SUICUNE_1 EQU $c3
|
||||
SFX_INTRO_PICHU EQU $c4
|
||||
SFX_INTRO_SUICUNE_2 EQU $c5
|
||||
SFX_INTRO_SUICUNE_3 EQU $c6
|
||||
SFX_DITTO_BOUNCE EQU $c7
|
||||
SFX_INTRO_SUICUNE_4 EQU $c8
|
||||
SFX_GAME_FREAK_PRESENTS EQU $c9
|
||||
SFX_TINGLE EQU $ca
|
||||
SFX_UNKNOWN_CB EQU $cb
|
||||
SFX_TWO_PC_BEEPS EQU $cc
|
||||
SFX_4_NOTE_DITTY EQU $cd
|
||||
SFX_TWINKLE EQU $ce
|
||||
|
Loading…
Reference in New Issue
Block a user