Commit Graph

68 Commits

Author SHA1 Message Date
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
2bca51eb09 Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
xCrystal
5a7a380e37 SFX player in debug menu 2023-11-30 15:51:24 +01:00
xCrystal
6f4fcf580a Implement talker events [commit 3] (#30) 2023-11-28 21:36:51 +01:00
xCrystal
933fca3b4b Implement talker events [commit 2] (#30) 2023-11-28 18:02:00 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
6613cd5386 Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques (#13) 2023-10-24 11:45:38 +02:00
xCrystal
b0e2e7aef3 Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro 2023-10-20 20:16:10 +02:00
xCrystal
3291b82069 Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
xCrystal
806b048a9f Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
xCrystal
a31c114382 Separate disabling space events and tile events so they aren't mutually exclusive in the same step (#25) 2023-10-17 16:24:04 +02:00
xCrystal
b9ac41feb6 Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap 2023-10-14 20:52:09 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00
xCrystal
917db30e98 Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
xCrystal
adfcd603dd Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
f386a63cf8 Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
xCrystal
6e49bb9893 Implement the basics of the window HUD functionality (#15) 2023-08-27 19:18:52 +02:00
xCrystal
4dec74b770 Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
xCrystal
4855dd9b70 RGB fade engine (#14) 2023-08-25 23:09:42 +02:00
xCrystal
d5dc7b38df Level selection menu: implement landmark transitions not involving page change (#12) 2023-08-23 12:50:22 +02:00
xCrystal
e866cdab48 Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
xCrystal
d7c59dcef1 Unlocked level flags 2023-08-21 01:45:06 +02:00
xCrystal
84d5bdb55d Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
xCrystal
222b46896c Level selection menu: init screen and bg layout, and preliminary landmarks data (#12) 2023-08-19 19:45:43 +02:00
xCrystal
fe4b54cece Level selection menu: placeholder grahpics and cgb layout (#12) 2023-08-18 20:19:34 +02:00
xCrystal
d7ce3b27ab Clean up some WRAM and SRAM involving unused mobile data (#6) 2023-08-18 12:04:53 +02:00
xCrystal
684c2eff78 Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
xCrystal
1f33436a64 Board menu (#11) [Commit 1] 2023-08-14 20:09:23 +02:00
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
1e02f136fd Revert removal of fixed space in WRAM UNIONs to avoid bugs due to implications of shared memory regions (#6) (bug fix to 2d5bd722cd) 2023-08-10 19:22:56 +02:00
xCrystal
be5f3ad6e1 Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
xCrystal
f64bbf700d Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008) 2023-08-04 23:54:53 +02:00
xCrystal
a1e095074c Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
xCrystal
dd04feb32a Remove map name sign feature (#1) 2023-07-31 19:30:40 +02:00
xCrystal
9df4cf6946 Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
xCrystal
05448d7a7e Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
xCrystal
0571144a7b Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00