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Implement View Map mode [commit 1] (#29)
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10
ram/wram.asm
10
ram/wram.asm
@@ -1682,6 +1682,16 @@ wTempSpaceStruct:: space_struct wTempSpace
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wTempSpaceStructEnd::
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wTempSpaceBranchStruct:: ds NUM_DIRECTIONS * 2
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wTempSpaceBranchStructEnd::
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wViewMapModeRange:: db
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; if either displacement (abs) equals the range, player can't move further in that direction
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wViewMapModeDisplacementY:: db
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wViewMapModeDisplacementX:: db
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; coords and map backup to know where to spawn after returning from View Map mode
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wBeforeViewMapYCoord:: db
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wBeforeViewMapXCoord:: db
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wBeforeViewMapMapGroup:: db
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wBeforeViewMapMapNumber:: db
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ENDU
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wBattleMenuCursorPosition::
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