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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Implementation of basic navigation and movement across linear spaces (#24)
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@ -15,12 +15,13 @@ BoardMenuScript::
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; save after opentext to reanchor map first
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; save before processing variables like wCurTurn due to BoardMenuScript reentry after game reset
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farcall AutoSaveGameInOverworld
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ld hl, wCurTurn
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inc [hl]
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ld hl, wTurnData
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ld bc, wTurnDataEnd - wTurnData
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xor a
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jp ByteFill
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call ByteFill
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ld hl, wCurTurn
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inc [hl]
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jp LoadCurSpaceData
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.Die:
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callasm BoardMenu_Die
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29
engine/board/movement.asm
Executable file
29
engine/board/movement.asm
Executable file
@ -0,0 +1,29 @@
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StepTowardsNextSpace::
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ld a, [wCurSpaceNextSpace]
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call LoadTempSpaceData
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ld a, [wTempSpaceXCoord]
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ld c, a
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ld a, [wXCoord]
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cp c
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jr z, .check_y
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ld a, D_RIGHT
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jr c, .done
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ld a, D_LEFT
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jr .done
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.check_y
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ld a, [wTempSpaceYCoord]
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ld c, a
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ld a, [wYCoord]
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cp c
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jr z, .arrived
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ld a, D_DOWN
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jr c, .done
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ld a, D_UP
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jr .done
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.arrived
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xor a
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.done
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ld [wCurInput], a
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ret
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@ -27,12 +27,18 @@ ArriveToRegularSpaceScript:
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end
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ArriveToRegularSpace:
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; load new space
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ld a, [wCurSpaceNextSpace]
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ld [wCurSpace], a
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call LoadCurSpaceData
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; decrease wSpacesLeft and copy to hScriptVar
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ld hl, wSpacesLeft
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dec [hl]
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ld a, [hl]
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ld [hScriptVar], a
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; if landed, clear spaces left sprites
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and a
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jp nz, UpdateSecondarySprites
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ret nz
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ld hl, wDisplaySecondarySprites
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res SECONDARYSPRITES_SPACES_LEFT_F, [hl]
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ret
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@ -71,10 +71,6 @@ AskTeachTMHM:
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ret
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ChooseMonToLearnTMHM:
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ld hl, wStringBuffer2
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ld de, wTMHMMoveNameBackup
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ld bc, MOVE_NAME_LENGTH - 1
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call CopyBytes
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call ClearBGPalettes
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ChooseMonToLearnTMHM_NoRefresh:
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farcall LoadPartyMenuGFX
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@ -95,10 +91,6 @@ ChooseMonToLearnTMHM_NoRefresh:
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pop bc ; now contains the former contents of af
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jr z, .egg
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push bc
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ld hl, wTMHMMoveNameBackup
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ld de, wStringBuffer2
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ld bc, MOVE_NAME_LENGTH - 1
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call CopyBytes
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pop af ; now contains the original contents of af
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ret
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@ -11,19 +11,25 @@ DoPlayerMovement::
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ret
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.GetDPad:
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ldh a, [hCurBoardEvent]
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cp BOARDEVENT_HANDLE_BOARD
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jr nz, .not_auto_in_board
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; compute direction according to space layout and save to wCurInput
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farcall StepTowardsNextSpace
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ret
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.not_auto_in_board
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ldh a, [hJoyDown]
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ld [wCurInput], a
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; Standing downhill instead moves down.
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ld hl, wBikeFlags
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bit BIKEFLAGS_DOWNHILL_F, [hl]
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ret z
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ld c, a
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and D_PAD
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ret nz
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ld a, c
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or D_DOWN
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ld [wCurInput], a
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26
home/map.asm
26
home/map.asm
@ -2298,3 +2298,29 @@ LoadMapTileset::
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pop bc
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pop hl
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ret
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; a: which space to load
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LoadTempSpaceData::
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ld de, wTempSpaceData
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jr LoadSpaceData
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LoadCurSpaceData::
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ld de, wCurSpaceData
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ld a, [wCurSpace]
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; fallthrough
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; de: location where to load
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; a: which space to load
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LoadSpaceData::
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push de
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push af
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ld hl, wMapSpacesPointer
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, wCurSpaceDataEnd - wCurSpaceData ; wTempSpaceDataEnd - wTempSpaceData
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pop af
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call AddNTimes
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pop de
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ld a, [wMapScriptsBank]
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jp FarCopyBytes
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1
main.asm
1
main.asm
@ -244,6 +244,7 @@ SECTION "Board 1", ROMX
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INCLUDE "engine/board/menu.asm"
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INCLUDE "engine/board/spaces.asm"
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INCLUDE "engine/board/movement.asm"
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SECTION "bank20", ROMX
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30
ram/wram.asm
30
ram/wram.asm
@ -1669,14 +1669,23 @@ ENDU
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SECTION "More WRAM 1", WRAMX
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wTMHMMoveNameBackup:: ds MOVE_NAME_LENGTH
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wStringBuffer1:: ds STRING_BUFFER_LENGTH
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wStringBuffer2:: ds STRING_BUFFER_LENGTH
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UNION
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wStringBuffer3:: ds STRING_BUFFER_LENGTH
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wStringBuffer4:: ds STRING_BUFFER_LENGTH
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wStringBuffer5:: ds STRING_BUFFER_LENGTH
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NEXTU
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wTempSpaceData::
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wTempSpaceXCoord:: db
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wTempSpaceYCoord:: db
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wTempSpaceEffect:: db
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wTempSpaceNextSpace:: db
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wTempSpaceDataEnd::
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ENDU
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wBattleMenuCursorPosition::
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wStartMenuLastCursorPosition::
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wBoardMenuLastCursorPosition::
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@ -2180,7 +2189,10 @@ ENDU
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wBattleAction:: db
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wLinkBattleSentAction:: db
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; wMapStatus ~ wMapStatusEnd is cleared in StartMap
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wMapStatus:: db
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wMapEventStatus:: db
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wScriptFlags::
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@ -2236,13 +2248,14 @@ wReceiveCallDelay_StartTime:: ds 2 ; hour, min
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wBugContestMinsRemaining:: db
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wBugContestSecsRemaining:: db
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wMapStatusEnd::
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; TurnData ~ wTurnDataEnd is cleared at the beginning of BoardMenuScript (i.e. on turn begin)
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wTurnData::
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wDieRoll:: db
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wSpacesLeft:: db
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wTurnDataEnd::
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wMapStatusEnd::
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wGameData::
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wPlayerData::
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wPlayerID:: dw
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@ -2497,8 +2510,15 @@ wYCoord:: db
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wXCoord:: db
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wScreenSave:: ds SCREEN_META_WIDTH * SCREEN_META_HEIGHT
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wCurSpace:: db
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wCurTurn:: db
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wCurSpace:: db
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wCurSpaceData::
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wCurSpaceXCoord:: db
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wCurSpaceYCoord:: db
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wCurSpaceEffect:: db
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wCurSpaceNextSpace:: db
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wCurSpaceDataEnd::
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wCurMapDataEnd::
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