Remy Oukaour
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c8575823a0
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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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2018-01-10 17:30:27 -05:00 |
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Remy Oukaour
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417937cffc
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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Remy Oukaour
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ee4ec65fc1
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map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
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2018-01-10 02:30:17 -05:00 |
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Remy Oukaour
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a8cf8979d9
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
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Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Remy Oukaour
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a849c3557b
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More comments
Fix some constants
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2018-01-09 15:39:48 -05:00 |
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Remy Oukaour
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5a73a62d9b
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Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
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2018-01-09 15:12:49 -05:00 |
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Remy Oukaour
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be2aeedcf0
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More clarification
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2018-01-02 11:53:06 -05:00 |
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Remy Oukaour
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d435bd8911
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Reword Magikarp length comments
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2018-01-02 11:50:08 -05:00 |
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xCrystal
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a98ed77c83
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Merge 2d0ed11 and 355acfc from Roukaour/master
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2018-01-01 20:25:07 +01:00 |
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xCrystal
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37369d1ae0
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
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Remy Oukaour
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2d0ed1159e
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Use constants for rBGPI+rOBPI auto-increment
Fix some documentation
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2018-01-01 13:43:02 -05:00 |
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xCrystal
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3c6c80f1b2
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LY_BLANK and rLCDC constants
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2017-12-29 18:53:21 +01:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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xCrystal
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83ef3b9a36
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Suggest fixes to untranslated magikarp length filters
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2017-12-28 20:03:27 +01:00 |
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xCrystal
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d6507e3882
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More constants and documentation in slot machines
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2017-12-28 19:38:15 +01:00 |
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xCrystal
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731311cb15
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Update Magikarp length documentation
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2017-12-28 16:42:57 +01:00 |
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xCrystal
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333524f0be
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
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xCrystal
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7beb497d3a
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Uppercase MACRO and EQU(S) according to the style guide
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2017-12-28 13:23:44 +01:00 |
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xCrystal
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9457679af8
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
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Remy Oukaour
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7a4d641251
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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Remy Oukaour
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dae16acd6f
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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