Fix battle anim documentation

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Remy Oukaour 2018-01-01 14:08:08 -05:00
parent 2d0ed1159e
commit 355acfcaeb

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@ -1,6 +1,6 @@
# Battle Animation Commands
Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [data/moves/animations.asm:BattleAnimations](/data/moves/animations.asm).
Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](/engine/battle_anims/anim_commands.asm).
## `$00``$CF`: `anim_wait` *length*
@ -80,7 +80,7 @@ Temporarily creates sprites from the top row of the player backpic, so that the
## `$DB`: `anim_checkpokeball`
Sets `var` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/getpokeballwobble.asm).
## `$DC`: `anim_transform`
@ -190,19 +190,19 @@ Does nothing. Unused.
## `$F8`: `anim_if_param_equal` *value*, *address*
Jumps to another script if `wKickCounter` is equal to *value*.
Jumps to another script if `wBattleAnimParam` (aka `wKickCounter` or `wPresentPower`) is equal to *value*.
## `$F9`: `anim_setvar` *value*
Sets `var` to *value*.
Sets `BattleAnimVar` to *value*.
## `$FA`: `anim_incvar`
Increments `var` by 1.
Increments `BattleAnimVar` by 1.
## `$FB`: `anim_if_var_equal` *value*, *address*
Jumps to another script if `var` is equal to *value*.
Jumps to another script if `BattleAnimVar` is equal to *value*.
## `$FC`: `anim_jump` *address*