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ai
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
effect_commands
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
anim_hp_bar.asm
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Use constants for rBGPI+rOBPI auto-increment
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2018-01-01 13:43:02 -05:00 |
battle_transition.asm
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map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
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2018-01-10 02:30:17 -05:00 |
battlestart_copytilemapatonce.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
checkbattlescene.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
consumehelditem.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
core.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
effect_commands.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
hidden_power.asm
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
link_result.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
menu.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
misc.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
read_trainer_attributes.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
read_trainer_dvs.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
read_trainer_party.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
returntobattle_useball.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
sliding_intro.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
start_battle.asm
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Move battle engine data into data/
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2018-01-09 15:12:49 -05:00 |
trainer_huds.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
updatebattlehuds.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
used_move_text.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |