xCrystal
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34d9877a1f
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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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2023-11-28 09:44:10 +01:00 |
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xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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a8b5145236
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Effects of branch space [Commit 3]: accounting for techniques (#28)
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2023-10-29 12:03:23 +01:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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884e4bdc63
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Constants and WRAM addresses for unlocked techniques (#13)
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2023-10-24 11:45:38 +02:00 |
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xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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fc7b65347f
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Disable space upon landing (#21)
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2023-10-20 20:07:56 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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7448da8380
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Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25)
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2023-10-14 21:45:48 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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da956ed7e4
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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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2023-10-07 12:47:37 +02:00 |
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xCrystal
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85a616e20e
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Create tileset and map in debug build for testing
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2023-10-06 20:42:00 +02:00 |
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xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
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xCrystal
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adfcd603dd
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Implement common tileset portion at second half of vTiles5 (#19)
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2023-10-03 19:02:36 +02:00 |
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xCrystal
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63912e8bef
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Add debug maps for testing
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2023-10-02 16:11:52 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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1f2be83ebc
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Board menu: move die number animation (#11)
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2023-09-27 19:25:47 +02:00 |
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xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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5e78fd1ecc
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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193882bc77
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Constants for board menu gfx sizes (#11)
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2023-09-23 11:50:25 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
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xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b ]
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2023-09-02 13:01:45 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
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xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
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xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
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xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
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xCrystal
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84d5bdb55d
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Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
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xCrystal
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fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
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xCrystal
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fe4b54cece
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Level selection menu: placeholder grahpics and cgb layout (#12)
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2023-08-18 20:19:34 +02:00 |
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xCrystal
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684c2eff78
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
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xCrystal
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1f33436a64
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
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xCrystal
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052d246ee3
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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