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Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3)
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@@ -19,10 +19,10 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_MISC ; 4
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const PAL_OW_EMOTE ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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const PAL_OW_EMOTE ; 4
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const PAL_OW_TREE ; 5
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const PAL_OW_ROCK ; 6
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const PAL_OW_MISC ; 7
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; object_events set bit 3 so as not to use the sprite's default palette
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; MapObjectPals indexes (see gfx/overworld/npc_sprites.pal)
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