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Handle white out transition from overworld (incl. battle) to game menu (#27)
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@@ -333,5 +333,6 @@ DEF NUM_BOARD_EVENTS EQU const_value - 1
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; exitoverworld arguments
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const_def
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const ABANDONED_LEVEL ; 0
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const CLEARED_LEVEL ; 1
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const ABANDONED_LEVEL ; 0
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const CLEARED_LEVEL ; 1
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const WHITED_OUT_IN_LEVEL ; 2
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