Commit Graph

103 Commits

Author SHA1 Message Date
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
Rangi
a2e8f078a4 Split "gfx anims" into "pic anims" and "sprite anims"
Fixes #876
2022-07-04 01:11:42 -04:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers (#907) 2022-06-06 17:22:48 -04:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc (#882)
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
e706b878d9 Use ~X instead of $ff ^ X 2021-11-23 20:37:18 -05:00
Rangi
187b120007 Add assertions to some more tables 2021-10-24 18:28:54 -04:00
Rangi
bd45cfd5fd Add assert PokemonPicPointers == UnownPicPointers in GetFrontpicPointer 2021-10-06 17:44:34 -04:00
Rangi
d93c13c94c Identify more palettes in CBG layouts 2021-07-19 18:59:16 -04:00
Rangi
f59f1bdb88 Standardize capitalization of ".Jumptable" 2021-06-19 19:52:05 -04:00
Rangi
316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi
2fe0cbbb19 Add some comments regarding 16-bit increment/decrement 2021-03-24 18:34:33 -04:00
Rangi
3684296583 Revise some constant definitions 2021-03-16 18:06:18 -04:00
Rangi
40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
7d3ea88611 Rename GetFarHalfword to GetFarWord
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
5db892782a Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:28 -05:00
Rangi
17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi
62b756c46e Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
Rangi
6220200f0f Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
Rangi
4a323cf591 UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 17:41:03 -04:00
Rangi
9b0002161b Extract more RGB data to .pal files 2020-10-30 16:12:25 -04:00
Rangi
fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi
1237156948 Identify mobile Name Card exchange labels 2020-10-30 10:45:31 -04:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:10 -04:00
Rangi
c85ba78b77 Use more assertions to ensure correct code and data 2020-10-26 22:24:38 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
a2b6befd7d Identify some more labels, mostly WRAM 2020-10-23 16:04:15 -04:00
Rangi
15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:53 -04:00
Rangi
42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da Identify more unnamed labels 2020-10-05 16:15:57 -04:00
Rangi
d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi
5a546068a8 Identify SGB blk/pal packets 2020-10-04 18:32:33 -04:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid
926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
mid-kid
8befc889ad Remove a verifiably false comment
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid
aabfc0b413 d is the multiplier for Sprites_Sine 2020-08-05 16:02:48 +02:00
mid-kid
b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
Rangi
bb25c1074c Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:25 -04:00
Rangi
f5ac9b0eb7 SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:18:16 -04:00
Rangi
91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
8019db3ea9 Harmonize engine/{gfx, items, link, math} with pokegold 2020-06-17 10:39:17 -04:00
Rangi
7b2515d1e4 [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
Rangi
b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00